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VRabl: stimulating physical activities through a multiplayer augmented reality sports game

Published: 02 July 2018 Publication History

Abstract

Video games have become increasingly popular, but only a few focus on physical activity. Superhuman sports build upon this trend and try to stimulate physical activity while relying on technology to enhance human abilities. VRabl is such a superhuman sport. Being a multiplayer augmented reality sports game, it stimulates players to be physically active using similar mechanics as video games. It is based on the well-known and popular game dodgeball, to reach out to a large player community and have simple rules. The major goal of VRabl is to make dodgeball more attractive and engaging for younger generations. The game relies on two Microsoft HoloLenses to enable a novel multiplayer augmented reality sports game. A first evaluation shows that VRabl is enjoyable for people of every age group and stimulates physical activity, while having fun at the same time.

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  • (2024)Augmented Reality on the Move: A Systematic Literature Review for Vulnerable Road UsersProceedings of the ACM on Human-Computer Interaction10.1145/36764908:MHCI(1-30)Online publication date: 24-Sep-2024
  • (2024)Born to Run, Programmed to Play: Mapping the Extended Reality Exergames LandscapeProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642124(1-28)Online publication date: 11-May-2024
  • (2023)Demonstrating JumpMod: Haptic Backpack that Modifies Users' Perceived JumpExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583890(1-5)Online publication date: 19-Apr-2023
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cover image ACM Other conferences
SHS '18: Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities
July 2018
57 pages
ISBN:9781450364072
DOI:10.1145/3210299
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 July 2018

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Author Tags

  1. augmented reality
  2. game design
  3. human augmentation
  4. physical activity
  5. superhuman sports

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SHS '18

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SHS '18 Paper Acceptance Rate 9 of 11 submissions, 82%;
Overall Acceptance Rate 9 of 11 submissions, 82%

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Cited By

View all
  • (2024)Augmented Reality on the Move: A Systematic Literature Review for Vulnerable Road UsersProceedings of the ACM on Human-Computer Interaction10.1145/36764908:MHCI(1-30)Online publication date: 24-Sep-2024
  • (2024)Born to Run, Programmed to Play: Mapping the Extended Reality Exergames LandscapeProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642124(1-28)Online publication date: 11-May-2024
  • (2023)Demonstrating JumpMod: Haptic Backpack that Modifies Users' Perceived JumpExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583890(1-5)Online publication date: 19-Apr-2023
  • (2023)JumpMod: Haptic Backpack that Modifies Users’ Perceived JumpProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580764(1-15)Online publication date: 19-Apr-2023
  • (2023)A Systematic Review of Immersive Technologies for Physical Training in Fitness and Sports2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00076(611-621)Online publication date: 16-Oct-2023
  • (2021)A Review on Augmented Reality applied to Sports2021 16th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI52073.2021.9476570(1-6)Online publication date: 23-Jun-2021
  • (2021)HoloFight: An Augmented Reality Fighting GameACM SIGGRAPH 2021 Immersive Pavilion10.1145/3450615.3464531(1-2)Online publication date: 5-Aug-2021
  • (2020)Trends in Persuasive Technologies for Physical Activity and Sedentary Behavior: A Systematic ReviewFrontiers in Artificial Intelligence10.3389/frai.2020.000073Online publication date: 28-Apr-2020
  • (2019)Superhuman sports --- a testing ground for augmenting our sensesXRDS: Crossroads, The ACM Magazine for Students10.1145/333106925:4(38-43)Online publication date: 9-Jul-2019
  • (2019)Re-TwistProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3300976(181-187)Online publication date: 17-Mar-2019
  • Show More Cited By

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