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Adaptive temporal antialiasing

Published: 10 August 2018 Publication History

Abstract

We introduce a pragmatic algorithm for real-time adaptive super-sampling in games. It extends temporal antialiasing of rasterized images with adaptive ray tracing, and conforms to the constraints of a commercial game engine and today's GPU ray tracing APIs. The algorithm removes blurring and ghosting artifacts associated with standard temporal antialiasing and achieves quality approaching 8x supersampling of geometry, shading, and materials while staying within the 33ms frame budget required of most games.

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References

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  • (2024)Improved anti-aliasing algorithm based on fast approximate anti-aliasingFifteenth International Conference on Graphics and Image Processing (ICGIP 2023)10.1117/12.3021120(49)Online publication date: 25-Mar-2024
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  • (2023)Temporal radiosity method for 3D-scenes of arbitrary detailizationKeldysh Institute Preprints10.20948/prepr-2023-76(1-19)Online publication date: 2023
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    cover image ACM Conferences
    HPG '18: Proceedings of the Conference on High-Performance Graphics
    August 2018
    38 pages
    ISBN:9781450358965
    DOI:10.1145/3231578
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 10 August 2018

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    Author Tags

    1. adaptive sampling
    2. ray tracing
    3. supersampling

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    HPG '18
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    HPG '18: High-Performance Graphics
    August 10 - 12, 2018
    British Columbia, Vancouver, Canada

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    Overall Acceptance Rate 15 of 44 submissions, 34%

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    Cited By

    View all
    • (2024)Improved anti-aliasing algorithm based on fast approximate anti-aliasingFifteenth International Conference on Graphics and Image Processing (ICGIP 2023)10.1117/12.3021120(49)Online publication date: 25-Mar-2024
    • (2024)Efficient Binocular Rendering of Volumetric Density Fields With Coupled Adaptive Cube-Map Ray Marching for Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332241630:10(6625-6638)Online publication date: Oct-2024
    • (2023)Temporal radiosity method for 3D-scenes of arbitrary detailizationKeldysh Institute Preprints10.20948/prepr-2023-76(1-19)Online publication date: 2023
    • (2023)Recursive Control Variates for Inverse RenderingACM Transactions on Graphics10.1145/359213942:4(1-13)Online publication date: 26-Jul-2023
    • (2023)Cone-Traced Supersampling With Subpixel Edge ReconstructionIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.334316630:9(6421-6432)Online publication date: 14-Dec-2023
    • (2022)Multiple-Parallel Morphological Anti-Aliasing Algorithm Implemented in FPGATelecom10.3390/telecom30300293:3(526-540)Online publication date: 14-Sep-2022
    • (2022)DHR: Distributed Hybrid Rendering for Metaverse ExperiencesProceedings of the 1st Workshop on Interactive eXtended Reality10.1145/3552483.3556455(51-59)Online publication date: 14-Oct-2022
    • (2022)Improved Denoising Method for Real-Time Path Tracing by Separating Indirect Albedo2022 International Conference on Virtual Reality, Human-Computer Interaction and Artificial Intelligence (VRHCIAI)10.1109/VRHCIAI57205.2022.00029(128-133)Online publication date: Oct-2022
    • (2020)The #-Filter Anti-Aliasing Based on Sub-Pixel Continuous EdgesMathematics10.3390/math81016558:10(1655)Online publication date: 25-Sep-2020
    • (2020)X-YOLOProceedings of the ACM Turing Celebration Conference - China10.1145/3393527.3393549(127-132)Online publication date: 22-May-2020
    • Show More Cited By

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