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Participatory design method: Co-Creating user interfaces for an educational interactive system

Published: 12 September 2018 Publication History

Abstract

In this paper we present a participatory design method for the conceptual design of the user interface, which uses different techniques for capturing the mental models of experts and users. Each technique is carefully specified, and it is implemented in the user interface design for an interactive system in the educational context. The implementation of these techniques allowed the definition of the domain model, first interface sketches, specification of technological components, scenarios, among others. Likewise, their implementation evidenced the need of introducing a brand-new technique that complements the method.

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Cited By

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  • (2024)Shaping and evaluating a system for affective computing in online higher education using a participatory design and the system usability scaleProceedings of the 14th Learning Analytics and Knowledge Conference10.1145/3636555.3636893(382-391)Online publication date: 18-Mar-2024
  • (2023)Holistic education co-design: A taxonomy for consistent documentationProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638414(518-525)Online publication date: 2-Dec-2023
  • (2022)Participatory Design of Sonification Development for Learning about Molecular Structures in Virtual RealityMultimodal Technologies and Interaction10.3390/mti61000896:10(89)Online publication date: 12-Oct-2022
  • Show More Cited By

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  1. Participatory design method: Co-Creating user interfaces for an educational interactive system

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    cover image ACM Other conferences
    Interacción '18: Proceedings of the XIX International Conference on Human Computer Interaction
    September 2018
    232 pages
    ISBN:9781450364911
    DOI:10.1145/3233824
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 12 September 2018

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    Author Tags

    1. Participatory design
    2. conceptual design
    3. techniques
    4. user interface design

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    Interacción '18 Paper Acceptance Rate 47 of 73 submissions, 64%;
    Overall Acceptance Rate 109 of 163 submissions, 67%

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    Cited By

    View all
    • (2024)Shaping and evaluating a system for affective computing in online higher education using a participatory design and the system usability scaleProceedings of the 14th Learning Analytics and Knowledge Conference10.1145/3636555.3636893(382-391)Online publication date: 18-Mar-2024
    • (2023)Holistic education co-design: A taxonomy for consistent documentationProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638414(518-525)Online publication date: 2-Dec-2023
    • (2022)Participatory Design of Sonification Development for Learning about Molecular Structures in Virtual RealityMultimodal Technologies and Interaction10.3390/mti61000896:10(89)Online publication date: 12-Oct-2022
    • (2022)Evaluating the Transposition of a Learning Analytics Dashboard Co-design Tangible Tool to a Digital ToolOpen and Inclusive Educational Practice in the Digital World10.1007/978-3-031-18512-0_8(115-133)Online publication date: 14-Dec-2022
    • (2021)Co-design of mini games for learning computational thinking in an online environmentEducation and Information Technologies10.1007/s10639-021-10515-126:5(5815-5849)Online publication date: 1-Sep-2021

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