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Drawing Sound in MR Space: A Multi-User Audiovisual Experience in Mixed Reality Space

Published: 04 April 2018 Publication History

Abstract

In this study, we propose a multi-user interactive audiovisual art system using mixed reality (MR). In the MR space, participants can draw virtual lines in mid-air to create audiovisual effects. Each drawn line has a moving point object. The moving point object moves repeatedly from the starting to the ending point of a line. When the lines overlap and the points on the lines collide, an audiovisual effect is generated. The sound component of the audiovisual effect is related to the height of the real space. Participants can also move and erase the drawn line objects. Using these effects, participants can "draw sound in MR space."

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S. Jordà, G. Geiger, M. Alonso, and M. Kaltenbrunner. The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces.Proceedings of the 1st international conference on Tangible and embedded interaction (TEI '07). ACM New York. 139--146, 2007.
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Tmema (Golan Levin and Zachary Lieberman), with Jaap Blonk and Joan La Barbara. Messa di Voce (Installation), 2003.
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Cited By

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  • (2024)Musical Drawing in 2D and 3D: Dimensions and PerspectivesProceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures10.1145/3678299.3678317(181-188)Online publication date: 18-Sep-2024
  • (2021)Enjoyable Physical Therapy Experience with Interactive Drawing Games in Immersive Virtual RealityProceedings of the 2021 ACM Symposium on Spatial User Interaction10.1145/3485279.3485285(1-8)Online publication date: 9-Nov-2021
  • (2019)EncountersSIGGRAPH Asia 2019 XR10.1145/3355355.3361886(6-8)Online publication date: 17-Nov-2019
  • Show More Cited By

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  1. Drawing Sound in MR Space: A Multi-User Audiovisual Experience in Mixed Reality Space

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      cover image ACM Other conferences
      VRIC '18: Proceedings of the Virtual Reality International Conference - Laval Virtual
      April 2018
      173 pages
      ISBN:9781450353816
      DOI:10.1145/3234253
      • Conference Chair:
      • Simon Richir
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      • Laval Virtual: Laval Virtual

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 04 April 2018

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      Author Tags

      1. Audiovisual art
      2. HoloLens
      3. Mixed Reality
      4. Multi-User

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      • Short-paper
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      • Refereed limited

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      • Japan Society for the Promotion of Science

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      VRIC '18

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      Cited By

      View all
      • (2024)Musical Drawing in 2D and 3D: Dimensions and PerspectivesProceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures10.1145/3678299.3678317(181-188)Online publication date: 18-Sep-2024
      • (2021)Enjoyable Physical Therapy Experience with Interactive Drawing Games in Immersive Virtual RealityProceedings of the 2021 ACM Symposium on Spatial User Interaction10.1145/3485279.3485285(1-8)Online publication date: 9-Nov-2021
      • (2019)EncountersSIGGRAPH Asia 2019 XR10.1145/3355355.3361886(6-8)Online publication date: 17-Nov-2019
      • (2018)Air MaestrosProceedings of the Symposium on Spatial User Interaction10.1145/3267782.3274685(168-168)Online publication date: 13-Oct-2018

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