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Socialeyes: social gaze in collaborative 3D games

Published: 07 August 2018 Publication History

Abstract

This paper examines the effects of social gaze regarding social presence in an on-line collaborative game setting. We propose a novel approach of integrating gaze-based interactions in social settings by augmenting social gaze-based behaviors (e.g., joint attention, mutual gaze, etc.) through interaction mechanics and visualizations. In detail, we want to find out if players experience a higher degree of social presence (co-presence, psycho-behavioral interactions) in our social gaze-supported approach in comparison to settings that either only include basic (i.e., gaze is integrated without taking any social behavior into account) or no gaze features. To get answers, we conducted an experiment consisting of a collaborative 3D game prototype for two players with three different conditions (gaze, social gaze, no gaze). Furthermore, players were confronted with three construction challenges that had to be solved cooperatively. Our study findings highlight the positive influence of social gaze on the perceived social presence. The inclusion of social gaze features received better ratings on both social presence sub-scales. With the gathered results we want to provide insights for game designers and researchers regarding the inclusion of social gaze-based interaction in remote and cooperative gaming settings.

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Cited By

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  • (2024)Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality GameExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650876(1-7)Online publication date: 11-May-2024
  • (2024)Exploring the Influence of Virtual Avatar Heads in Mixed Reality on Social Presence, Performance and User Experience in Collaborative TasksIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337205130:5(2206-2216)Online publication date: 4-Mar-2024
  • (2023)Social gamingComputers in Human Behavior10.1016/j.chb.2023.107851147:COnline publication date: 1-Oct-2023
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cover image ACM Other conferences
FDG '18: Proceedings of the 13th International Conference on the Foundations of Digital Games
August 2018
503 pages
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 August 2018

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Author Tags

  1. collaborative play
  2. gaze interaction
  3. social gaze

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FDG '18
FDG '18: Foundations of Digital Games 2018
August 7 - 10, 2018
Malmö, Sweden

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FDG '18 Paper Acceptance Rate 39 of 95 submissions, 41%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

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  • (2024)Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality GameExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650876(1-7)Online publication date: 11-May-2024
  • (2024)Exploring the Influence of Virtual Avatar Heads in Mixed Reality on Social Presence, Performance and User Experience in Collaborative TasksIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337205130:5(2206-2216)Online publication date: 4-Mar-2024
  • (2023)Social gamingComputers in Human Behavior10.1016/j.chb.2023.107851147:COnline publication date: 1-Oct-2023
  • (2022)GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration GamesProceedings of the ACM on Human-Computer Interaction10.1145/35495006:CHI PLAY(1-25)Online publication date: 31-Oct-2022
  • (2022)All Birds Must Fly: The Experience of Multimodal Hands-free Gaming with Gaze and Nonverbal Voice SynchronizationProceedings of the 2022 International Conference on Multimodal Interaction10.1145/3536221.3556593(278-287)Online publication date: 7-Nov-2022
  • (2022)Vision-Based Gaze Estimation: A ReviewIEEE Transactions on Cognitive and Developmental Systems10.1109/TCDS.2021.306646514:2(316-332)Online publication date: Jun-2022
  • (2021)EyestheticsProceedings of the ACM on Human-Computer Interaction10.1145/34746865:CHI PLAY(1-24)Online publication date: 6-Oct-2021
  • (2020)PLAY ME! Influencing Game Decisions through Suggestions made by Augmented CharactersProceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia10.1145/3428361.3428406(288-298)Online publication date: 22-Nov-2020
  • (2020)Social Gaze in Minimalist GamesProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414265(450-460)Online publication date: 2-Nov-2020
  • (2019)Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and MetaphorsMultimodal Technologies and Interaction10.3390/mti30400653:4(65)Online publication date: 21-Sep-2019
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