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Avoiding the uncanny valley in virtual character design

Published: 22 August 2018 Publication History
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    References

    [1]
    Mori, M., MacDorman, K.F., and Kageki, N. The uncanny valley. IEEE Robotics and Automation Magazine 19, 2 (2012), 98--100
    [2]
    Moore, R.K. A Bayesian explanation of the "uncanny valley" effect and related psychological phenomena. Scientfic Reports 2 (2012), 864
    [3]
    Chattopadhyay, D. and MacDorman, K.F. Familiar faces rendered strange: Why inconsistent realism drives characters into the uncanny valley. Journal of Vision 16, 11 (2016), 7
    [4]
    Schwind, V., Leicht, K., Jäger, S., Wolf, K., and Henze, N. Is there an uncanny valley of virtual animals? A Quantitative and qualitative investigation. International Journal of Human-Computer Studies 111C (2017), 49--61
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    Schwind, V., Knierim, P., Tasci, C., Franczak, P., Haas, N., and Henze, N. "These are not my hands!": Effect of gender on the perception of avatar hands in virtual reality. Proc. of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, New York, 2017
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    Schwind, V., Knierim, P., Chuang, L., and Henze, N. "Where's Pinky?": The effects of a reduced number of fingers in virtual reality. Proc. of the 2017 CHI Conference on Computer-Human Interaction in Play
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    MacDorman, K.F. Androids as an experimental apparatus: Why is there an uncanny valley and can we exploit it. Proc. of CogSci-2005 Workshop: Toward Social Mechanisms of Android Science. 2005, 106--118; https://www.lri.fr/~sebag/Slides/uncanny.pdf

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    Published In

    cover image Interactions
    Interactions  Volume 25, Issue 5
    September-October 2018
    79 pages
    ISSN:1072-5520
    EISSN:1558-3449
    DOI:10.1145/3271652
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

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    Publication History

    Published: 22 August 2018
    Published in INTERACTIONS Volume 25, Issue 5

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