Cited By
View all- Wilson EIbragimov AProulx MTetali SButler KJain E(2024)Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User ExperienceIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337203230:5(2257-2268)Online publication date: May-2024
- Lisboa TMacêdo HPorcino TOliveira ETrevisan DClua E(2023)Is Foveated Rendering Perception Affected by Users’ Motion?2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00127(1104-1112)Online publication date: 16-Oct-2023
- Pastel SMarlok JBandow NWitte K(2023)Application of eye-tracking systems integrated into immersive virtual reality and possible transfer to the sports sector - A systematic reviewMultimedia Tools and Applications10.1007/s11042-022-13474-y82:3(4181-4208)Online publication date: 1-Jan-2023
- Show More Cited By