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DARA: assisting drivers to reflect on how they hold the steering wheel

Published: 29 September 2018 Publication History

Abstract

This paper presents DARA, the Driving Awareness and Reflection Assistant that makes drivers aware of potentially dangerous practices on how they hold the steering wheel, and helps them reflect. DARA utilizes a hand recognition component and a feedback one. The first recognizes how drivers hold the steering wheel and classifies their actions through a Leap Motion controller and machine learning. The second is comprised by a mobile application that provides drivers with feedback during and after their drive. DARA was evaluated with three studies for its accuracy, relevance and utility. Our findings show that DARA was successful both in making holding patterns present-at-hand for the drivers and in assisting them to reflect. We conclude our paper with a discussion on the broader implication of our findings on in-car hand recognition and feedback systems.

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Cited By

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  • (2021)Gamified Mobile Applications for Improving Driving BehaviorMobile Information Systems10.1155/2021/66770752021Online publication date: 1-Jan-2021
  • (2020)Convergence of Gamification and Machine Learning: A Systematic Literature ReviewTechnology, Knowledge and Learning10.1007/s10758-020-09456-426:3(597-636)Online publication date: 12-Jul-2020
  • (2020)Explaining Traffic Situations – Architecture of a Virtual Driving InstructorIntelligent Tutoring Systems10.1007/978-3-030-49663-0_15(115-124)Online publication date: 8-Jun-2020
  • Show More Cited By

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cover image ACM Other conferences
NordiCHI '18: Proceedings of the 10th Nordic Conference on Human-Computer Interaction
September 2018
1002 pages
ISBN:9781450364379
DOI:10.1145/3240167
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 September 2018

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Author Tags

  1. awareness
  2. driving
  3. feedback
  4. hand recognition
  5. machine learning
  6. reflection

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NordiCHI'18
NordiCHI'18: Nordic Conference on Human-Computer Interaction
September 29 - October 3, 2018
Oslo, Norway

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NordiCHI '18 Paper Acceptance Rate 59 of 240 submissions, 25%;
Overall Acceptance Rate 379 of 1,572 submissions, 24%

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Cited By

View all
  • (2021)Gamified Mobile Applications for Improving Driving BehaviorMobile Information Systems10.1155/2021/66770752021Online publication date: 1-Jan-2021
  • (2020)Convergence of Gamification and Machine Learning: A Systematic Literature ReviewTechnology, Knowledge and Learning10.1007/s10758-020-09456-426:3(597-636)Online publication date: 12-Jul-2020
  • (2020)Explaining Traffic Situations – Architecture of a Virtual Driving InstructorIntelligent Tutoring Systems10.1007/978-3-030-49663-0_15(115-124)Online publication date: 8-Jun-2020
  • (2019)Social Sciences, What for? On the Manifold Directions of Social ResearchSocial Philosophy of Science for the Social Sciences10.1007/978-3-030-33099-6_2(13-29)Online publication date: 12-Dec-2019
  • (2018)Using Smartwatch Inertial Sensors to Recognize and Distinguish Between Car Drivers and PassengersProceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3239060.3239068(74-84)Online publication date: 23-Sep-2018

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