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Designing Health and Fitness Apps with Older Adults: Examining the Value of Experience-Based Co-Design

Published: 21 May 2018 Publication History

Abstract

Identifying useful features of health and fitness technologies has the potential to lead to more effective pervasive technology interventions. Through collaborative creative processes, co-design provides useful insight and direction for the design of these technologies from populations such as older adults who are often neglected in design. Additionally, extensive technology experience prior to co-design may elicit richer feedback from users that may otherwise be unfamiliar with the intervention of interest. In this paper, we examine the value of experience-based co-design among older adults. We report on seven design sessions conducted with a total of 25 older adults, following a 10-week study of fitness app effectiveness. Sessions were grouped into users and non-users of the assigned app following the study. We found that continued use with the assigned application led to more robust, detailed feedback in design sessions, suggesting that long-term, prior use of sample technologies is an important prerequisite to ideating useful features for new health technology. We draw on these findings to make design recommendations, and discuss the values and guidelines of implementing experience-based co-design.

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      PervasiveHealth '18: Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare
      May 2018
      413 pages
      ISBN:9781450364508
      DOI:10.1145/3240925
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 21 May 2018

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      Author Tags

      1. Older adults
      2. behavior change
      3. co-design
      4. health
      5. mobile applications
      6. physical activity

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      • (2024)Promising directions for human-robot interactions defined by older adultsFrontiers in Robotics and AI10.3389/frobt.2024.128941411Online publication date: 24-Apr-2024
      • (2024)Protocol for a co-design study for the development of a chronotherapeutic mobile health behaviour change intervention targeting light exposure among older adultsF1000Research10.12688/f1000research.157814.113(1356)Online publication date: 12-Nov-2024
      • (2024)Always together: combining TV notifications and voice interactions to connect older adults to other generationsProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3663642(388-393)Online publication date: 7-Jun-2024
      • (2024)ParaVerse: co-design of a parachute rehearsal and training virtual-reality enhanced simulator for the Australian Defence Force: combining a generative co-design framework and an agile approach to developmentVirtual Reality10.1007/s10055-024-01053-528:4Online publication date: 5-Oct-2024
      • (2024)“So, Should I Walk Today or Not?” Understanding Concerns and Queries on Health and Fitness Among Indian Older AdultsProceedings of the 14th Indian Conference on Human-Computer Interaction10.1007/978-981-97-4335-3_2(23-49)Online publication date: 3-Aug-2024
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      • (2023)Digital Intervention in Loneliness in Older Adults: Qualitative Analysis of User StudiesJMIR Formative Research10.2196/421727(e42172)Online publication date: 27-Jan-2023
      • (2023)Co-design Tensions Between Parents, Children, and Researchers Regarding Mobile Health Technology Design Needs and Decisions: Case StudyJMIR Formative Research10.2196/417267(e41726)Online publication date: 14-Apr-2023
      • (2023)Bridging the Gap Between Designers and UsersProceedings of the ALISE Annual Conference10.21900/j.alise.2023.1377Online publication date: 29-Sep-2023
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