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Juggling 4.0: Learning Complex Motor Skills with Augmented Reality Through the Example of Juggling

Published: 11 October 2018 Publication History
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  • Abstract

    Learning new motor skills is a problem that people are constantly confronted with (e.g. to learn a new kind of sport). In our work, we investigate to which extent the learning process of a motor sequence can be optimized with the help of Augmented Reality as a technical assistant. Therefore, we propose an approach that divides the problem into three tasks: (1) the tracking of the necessary movements, (2) the creation of a model that calculates possible deviations and (3) the implementation of a visual feedback system. To evaluate our approach, we implemented the idea by using infrared depth sensors and an Augmented Reality head-mounted device (HoloLens). Our results show that the system can give an efficient assistance for the correct height of a throw with one ball. Furthermore, it provides a basis for the support of a complete juggling sequence.

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    References

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    Amy Henderson, Nicol Korner-Bitensky, and Mindy Levin. 2007. Virtual Reality in Stroke Rehabilitation: A Systematic Review of its Effectiveness for Upper Limb Motor Recovery. Topics in Stroke Rehabilitation 14, 2 (2007), 52--61. 17517575.
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    Rotem Lammfromm and Daniel Gopher. 2011. Transfer of Skill from a Virtual Reality Trainer to Real Juggling. BIO Web of Conferences 1 (2011), 00054.
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    Mindy F Levin, Patrice L Weiss, and Emily A Keshner. 2015. Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles. Physical therapy 95, 3 (2015), 415--425.
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    Jack Sklansky. 1982. Finding the convex hull of a simple polygon. Pattern Recognition Letters 1, 2 (1982), 79--83.
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    Cited By

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    • (2024)ARpenSki: Augmenting Ski Training with Direct and Indirect Postural Visualization2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00024(1-9)Online publication date: 16-Mar-2024
    • (2024)Visual Cue Based Corrective Feedback for Motor Skill Training in Mixed Reality: A SurveyIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.322799930:7(3121-3134)Online publication date: Jul-2024
    • (2023)ThrowIO: Actuated TUIs that Facilitate “Throwing and Catching” Spatial Interaction with Overhanging Mobile Wheeled RobotsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581267(1-17)Online publication date: 19-Apr-2023
    • Show More Cited By

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    1. Juggling 4.0: Learning Complex Motor Skills with Augmented Reality Through the Example of Juggling

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      Published In

      cover image ACM Conferences
      UIST '18 Adjunct: Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology
      October 2018
      251 pages
      ISBN:9781450359498
      DOI:10.1145/3266037
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 11 October 2018

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      Author Tags

      1. augmented reality
      2. interaction
      3. juggling
      4. motor skills
      5. physical model
      6. tracking

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      UIST '18

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      UIST '18 Adjunct Paper Acceptance Rate 80 of 375 submissions, 21%;
      Overall Acceptance Rate 842 of 3,967 submissions, 21%

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      Cited By

      View all
      • (2024)ARpenSki: Augmenting Ski Training with Direct and Indirect Postural Visualization2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00024(1-9)Online publication date: 16-Mar-2024
      • (2024)Visual Cue Based Corrective Feedback for Motor Skill Training in Mixed Reality: A SurveyIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.322799930:7(3121-3134)Online publication date: Jul-2024
      • (2023)ThrowIO: Actuated TUIs that Facilitate “Throwing and Catching” Spatial Interaction with Overhanging Mobile Wheeled RobotsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581267(1-17)Online publication date: 19-Apr-2023
      • (2022)Using Artificial Intelligence for Assistance Systems to Bring Motor Learning Principles into Real World Motor TasksSensors10.3390/s2207248122:7(2481)Online publication date: 23-Mar-2022
      • (2021)Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual RealitySensors10.3390/s2109296621:9(2966)Online publication date: 23-Apr-2021
      • (2020)Holonote: Text editor of augmented reality oriented to people with motor disabilities2020 15th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI49556.2020.9140857(1-7)Online publication date: Jun-2020
      • (2019)Juggling in VR: Advantages of Immersive Virtual Reality in Juggling LearningProceedings of the 25th ACM Symposium on Virtual Reality Software and Technology10.1145/3359996.3364246(1-5)Online publication date: 12-Nov-2019

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