Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3266037.3266124acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
poster

Game Design for Users with Constraint: Exergame for Older Adults with Cognitive Impairment

Published: 11 October 2018 Publication History

Abstract

In order to design serious games, attention needs to be paid to the target users. One important application of serious games is the design of games for older adults with dementia. Interfaces and activities in games designed for this group of users should be conducted by considering both the cognitive and physical limitations of these people, which may be challenging. We overcome these challenges by using the advantages of new head mounted display virtual reality (HMD-VR) technology and the knowledge of experts. The results of a preliminary three-week exercise involving participants with dementia shows that our design approach has been successful in achieving an interesting environment and could engage participants in the game.

References

[1]
Jennifer Boger, Mahzar Eisapour, Laura Domenicucci, and Shi Cao. 2017. Design of virtual reality exergame to promote upper-body movement for older adults with dementia. In 11th Conference on Rehabilitation Engineering and Assistive Technology Society of Korea (RESKO).
[2]
Jon Ram Bruun-pedersen, Stefania Serafin, and Lise Busk Kofoed. 2016. Going Outside While Staying Inside - Exercise Motivation with Immersive vs . Non -- Immersive Recreational Virtual Environment Augmentation for Older Adult Nursing Home Residents. In IEEE International Conference on Healthcare Informatics (ICHI), 216--226.
[3]
Mahzar Eisapour, Shi Cao, Laura Domenicucci, and Jennifer Boger. 2018. Participatory Design of a Virtual Reality Exercise for People with Mild Cognitive Impairment. In The ACM Conference on Human Factors in Computing Systems.
[4]
Mahzar Eisapour, Shi Cao, Laura Domenicucci, and Jennifer Boger. 2018. Virtual Reality Exergames for People Living with Dementia Based on Exercise Therapy Best Practices. Accepted to appear on Human Factor and Ergonomic Society Annual meeting.
[5]
Valeria Manera, Pierre-David Petit, Alexandre Derreumaux, Ivan Orvieto, Matteo Romagnoli, Graham Lyttle, Renaud David, and Philippe H Robert. 2015. "Kitchen and cooking", a serious game for mild cognitive impairment and Alzheimer's disease: a pilot study. Frontiers in Aging Neuroscience 7, March: 24.
[6]
Paul Van Schaik, Anthony Martyr, Tim Blackman, and John Robinson. 2008. Involving persons with dementia in the evaluation of outdoor environments. CyberPsychology & Behavior 11, 4: 415--424.
[7]
Daniel Schoene, Stephen R Lord, Kim Delbaere, Connie Severino, Thomas A Davies, and Stuart T Smith. 2013. A Randomized Controlled Pilot Study of Home-Based Step Training in Older People Using Videogame Technology. PLOS one 8, 3: 1--8.
[8]
Sandra Trautwein, Andrea Scharpf, Bettina Barisch-Fritz, Christina Niermann, and Alexander Woll. 2017. Effectiveness of a 16-Week Multimodal Exercise Program on Individuals With Dementia: Study Protocol for a Multicenter Randomized Controlled Trial. JMIR research protocols 6, 3.
[9]
Guohua Zheng, Rui Xia, Wenji Zhou, Jing Tao, and Lidian Chen. 2016. Aerobic exercise ameliorates cognitive function in older adults with mild cognitive impairment: a systematic review and meta-analysis of randomised controlled trials. Br J Sports Med 50, 23: 1443--1450.

Cited By

View all
  • (2024)Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VRProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642558(1-17)Online publication date: 11-May-2024
  • (2023)Development of a Game System to Provide Enjoyable Playful Experiences to People in All Stages of Dementia2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00059(239-242)Online publication date: Mar-2023
  • (2023)Older Adults’ Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR GamesInteracting with Computers10.1093/iwc/iwac03934:4(99-115)Online publication date: 3-Jan-2023
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
UIST '18 Adjunct: Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology
October 2018
251 pages
ISBN:9781450359498
DOI:10.1145/3266037
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 11 October 2018

Check for updates

Author Tags

  1. cognitive impairment.
  2. dementia
  3. exercise
  4. exergame
  5. game design
  6. virtual reality

Qualifiers

  • Poster

Conference

UIST '18

Acceptance Rates

UIST '18 Adjunct Paper Acceptance Rate 80 of 375 submissions, 21%;
Overall Acceptance Rate 355 of 1,733 submissions, 20%

Upcoming Conference

UIST '25
The 38th Annual ACM Symposium on User Interface Software and Technology
September 28 - October 1, 2025
Busan , Republic of Korea

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)32
  • Downloads (Last 6 weeks)2
Reflects downloads up to 04 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VRProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642558(1-17)Online publication date: 11-May-2024
  • (2023)Development of a Game System to Provide Enjoyable Playful Experiences to People in All Stages of Dementia2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00059(239-242)Online publication date: Mar-2023
  • (2023)Older Adults’ Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR GamesInteracting with Computers10.1093/iwc/iwac03934:4(99-115)Online publication date: 3-Jan-2023
  • (2022)Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 PandemicJMIR Serious Games10.2196/2998710:1(e29987)Online publication date: 19-Jan-2022
  • (2022)ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviewsJournal of NeuroEngineering and Rehabilitation10.1186/s12984-022-01063-x19:1Online publication date: 16-Aug-2022
  • (2021)ReSmart: Brain Training Games for Enhancing Cognitive HealthAdvances in Computer Vision and Computational Biology10.1007/978-3-030-71051-4_26(331-337)Online publication date: 1-Mar-2021
  • (2020)Participatory design and evaluation of virtual reality games to promote engagement in physical activity for people living with dementiaJournal of Rehabilitation and Assistive Technologies Engineering10.1177/20556683209137707Online publication date: 21-May-2020
  • (2020)Multidisciplinary Iterative Design of Exergames (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for HealthHCI in Games10.1007/978-3-030-50164-8_9(128-147)Online publication date: 10-Jul-2020
  • (2019)cAReProceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia10.1145/3365610.3365612(1-11)Online publication date: 26-Nov-2019

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media