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YUGE: Collecting and Evaluating Gestures in a Playful Way

Published: 08 October 2018 Publication History

Abstract

Understanding gestures help better communication between humans and between human and robot/agent because the gestures express various feelings of a speaker. We focus attention on gestures and aim to create a corpus of the relationship between the gestures performed by a speaker and his/her feelings. It is difficult to associate feeling with gestures because it requires subjective evaluation, answering a lot of questions. We propose a system, YUGE, that allows us to collect and evaluate gestures in a playful way. YUGE's visual interaction enables a user to input various gestures with fun. Through the preliminary experiment, we found that our proposed system can classify gestures with almost the same accuracy as the conventional method.

References

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Hiromi Akiyama, Takanori Komatsu, and Sachiko Kiyokawa. 2011. Proposing an Objective Digitizing Method for Expressing One's Impressions Derived from Onomatopoeias {in Japanese}. IPSJ SIG HCI Technical Reports 2011, 23 (mar 2011), 1--7. https://ci.nii.ac.jp/naid/110008583638/
[2]
Japan Color Research Institute. 2005. Iro No Hyakkajiten (The Encyclopedia of Colors). Maruzen Publishing Co., Ltd.
[3]
JiHyeong Lee, JeongSeo Choi, Shinichi Koyama, and Haruo Hibino. 2017. Change of the Impression by the Letter Thickness {in Japanese}. Bulletin of Japanese Society for the Science of Design 63, 5 (2017), 5_101-5_108.
[4]
Jacob O. Wobbrock, Andrew D. Wilson, and Yang Li. 2007. Gestures Without Libraries, Toolkits or Training: A $1 Recognizer for User Interface Prototypes. In Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology (UIST '07). ACM, New York, NY, USA, 159--168.
[5]
Kaori Yamada, Yohei Koguchi, and Toshiharu Taura. 2016. Design Support by Inventive Mimetic Word for Synthetic Motion Design {in Japanese}. Bulletin of Japanese Society for the Science of Design 63, 2 (2016), 2_49-2_54.

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  1. YUGE: Collecting and Evaluating Gestures in a Playful Way

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    cover image ACM Conferences
    UbiComp '18: Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers
    October 2018
    1881 pages
    ISBN:9781450359665
    DOI:10.1145/3267305
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 08 October 2018

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    Author Tags

    1. Corpus
    2. Feeling
    3. Gesture
    4. Onomatopoeia
    5. Playful

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    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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