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VR Animals: Surreal Body Ownership in Virtual Reality Games

Published: 23 October 2018 Publication History

Abstract

The illusion of being someone else and to perceive a virtual body as our own is one of the strengths of virtual reality setups. Past research explored that phenomenon regarding human-like virtual representations. In contrast, our ongoing work focuses on playing VR games in the role of an animal. We present five ways to control three different animals in a VR environment. The controls range from third person companion mode to first person full-body tracking. Our exploratory study indicates that virtual body ownership is also applicable to animals, which paves the way to a number of novel, animal-centered game mechanics. Based on interview outcomes, we also discuss possible directions for further research regarding non-humanoid VR experiences in digital games.

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cover image ACM Conferences
CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
October 2018
725 pages
ISBN:9781450359689
DOI:10.1145/3270316
  • General Chairs:
  • Florian 'Floyd' Mueller,
  • Daniel Johnson,
  • Ben Schouten,
  • Program Chairs:
  • Phoebe O. Toups Dugas,
  • Peta Wyeth
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 23 October 2018

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Author Tags

  1. animal avatar control
  2. animal embodiment
  3. body transfer illusion
  4. virtual body ownership
  5. virtual reality games

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CHI PLAY '18
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CHI PLAY '18 Extended Abstracts Paper Acceptance Rate 43 of 123 submissions, 35%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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  • (2024)Duet: VR Pair Dancing with Partner Movement ManipulationCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678838(306-311)Online publication date: 14-Oct-2024
  • (2024)Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human BodyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642340(1-19)Online publication date: 11-May-2024
  • (2024)Towards Full Body Co-Embodiment of Human and Non-Human Avatars in Virtual Reality2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00084(432-435)Online publication date: 16-Mar-2024
  • (2024)Sound Texture Feedback for a Projected Extended Hand InterfaceIEEE Access10.1109/ACCESS.2024.336760112(27673-27682)Online publication date: 2024
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