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Implications of Audio and Narration in the User Experience Design of Virtual Reality

Published: 10 October 2018 Publication History

Abstract

Virtual reality (VR) is quickly gaining momentum as an immersive medium; however, there is much to learn about the design elements needed to create a positive experience. In this paper, we present the second wave of user testing of a journalistic and cultural VR experience that tells the story of a well-known artist through his art. The storytelling elements narration and ambient music were added to the initial prototype and tested in the field with 32 participants. Our results showed that the improvements produced a mostly positive user experience and shed light on what could be further improved in the case of our prototype, the field of immersive journalism, and VR used in the cultural context.

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Cited By

View all
  • (2024)The Role of Audio in Immersive Storytelling: a Systematic Review in Cultural HeritageMultimedia Tools and Applications10.1007/s11042-024-19288-4Online publication date: 26-Jun-2024
  • (2023)The effect of audio on the experience in virtual reality: a scoping reviewBehaviour & Information Technology10.1080/0144929X.2022.215837143:1(165-199)Online publication date: 2-Jan-2023
  • (2022)A Digital Twin of a Heat Pump with a Game Engine for Educational Use2022 45th Jubilee International Convention on Information, Communication and Electronic Technology (MIPRO)10.23919/MIPRO55190.2022.9803694(1341-1346)Online publication date: 23-May-2022
  • Show More Cited By

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  1. Implications of Audio and Narration in the User Experience Design of Virtual Reality

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    Published In

    cover image ACM Other conferences
    Mindtrek '18: Proceedings of the 22nd International Academic Mindtrek Conference
    October 2018
    282 pages
    ISBN:9781450365895
    DOI:10.1145/3275116
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    In-Cooperation

    • Tampere University of Technology
    • UTA: The University of Tampere
    • SIGCHI Finland: ACM SIGCHI Finland
    • Tampere University of Applied Sciences

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 10 October 2018

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    Author Tags

    1. Cultural VR
    2. Immersive Journalism
    3. Museum
    4. Storytelling

    Qualifiers

    • Poster
    • Research
    • Refereed limited

    Funding Sources

    Conference

    Mindtrek 2018
    Mindtrek 2018: Academic Mindtrek 2018
    October 10 - 11, 2018
    Tampere, Finland

    Acceptance Rates

    Mindtrek '18 Paper Acceptance Rate 34 of 68 submissions, 50%;
    Overall Acceptance Rate 110 of 207 submissions, 53%

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    Citations

    Cited By

    View all
    • (2024)The Role of Audio in Immersive Storytelling: a Systematic Review in Cultural HeritageMultimedia Tools and Applications10.1007/s11042-024-19288-4Online publication date: 26-Jun-2024
    • (2023)The effect of audio on the experience in virtual reality: a scoping reviewBehaviour & Information Technology10.1080/0144929X.2022.215837143:1(165-199)Online publication date: 2-Jan-2023
    • (2022)A Digital Twin of a Heat Pump with a Game Engine for Educational Use2022 45th Jubilee International Convention on Information, Communication and Electronic Technology (MIPRO)10.23919/MIPRO55190.2022.9803694(1341-1346)Online publication date: 23-May-2022
    • (2021)Embodying a Narrative: Spatializing Abstract Narrative Themes for Forensic ExplorationExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451593(1-6)Online publication date: 8-May-2021
    • (2021)Riding the Bus in Los Angeles: Creating Cultural Micro-Exposures via TechnologyExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3450392(1-9)Online publication date: 8-May-2021
    • (2019)The Feeling of PresenceProceedings of the 9th International Conference on Digital and Interactive Arts10.1145/3359852.3359861(1-6)Online publication date: 23-Oct-2019
    • (2019)An Event-Based User Experience Evaluation Method for Virtual Reality Applications2019 IEEE SmartWorld, Ubiquitous Intelligence & Computing, Advanced & Trusted Computing, Scalable Computing & Communications, Cloud & Big Data Computing, Internet of People and Smart City Innovation (SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI)10.1109/SmartWorld-UIC-ATC-SCALCOM-IOP-SCI.2019.00164(767-774)Online publication date: Aug-2019

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