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abstract

The living wall display: physical augmentation of interactive content using an autonomous mobile display

Published: 04 December 2018 Publication History

Abstract

The Living Wall Display displays interactive content on a mobile wall screen that moves in concert with content animation. To augment the interaction experience, the display dynamically changes its position and orientation, responding to the content animation triggered by user interactions. We implement three proof of concept prototypes that represent pseudo force impact of the interactive content using physical screen movement. Pilot studies show that the Living Wall augments content expressiveness, and increases the sense of presence of the screen content.

References

[1]
J. Alexander, A. Lucero, and S. Subramanian. 2012. Tilt Displays: Designing Display Surfaces with Multi-axis Tilting and Actuation (MobileHCI '12). 161--170.
[2]
Bot and Dolly. 2013. Box. https://www.youtube.com/watch?v=lX6JcybgDFo.
[3]
K. Takashima, T. Oyama, Y. Asari, E. Sharlin, S. Greenberg, and Y. Kitamura. 2016. Study and Design of a Shape-Shifting Wall Display (DIS '16). 796--806.

Cited By

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  • (2022)WaddleWalls: Room-scale Interactive Partitioning System using a Swarm of Robotic PartitionsProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545615(1-15)Online publication date: 29-Oct-2022
  • (2021)BouncyScreen: Physical Enhancement of Pseudo-Force Feedback2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00059(363-372)Online publication date: Mar-2021

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  1. The living wall display: physical augmentation of interactive content using an autonomous mobile display

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    cover image ACM Conferences
    SA '18: SIGGRAPH Asia 2018 Emerging Technologies
    December 2018
    36 pages
    ISBN:9781450360272
    DOI:10.1145/3275476
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 04 December 2018

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    Author Tags

    1. VR
    2. multi-modal display
    3. robotic display

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    SA '18
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    SA '18: SIGGRAPH Asia 2018
    December 4 - 7, 2018
    Tokyo, Japan

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    Overall Acceptance Rate 178 of 869 submissions, 20%

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    Cited By

    View all
    • (2022)WaddleWalls: Room-scale Interactive Partitioning System using a Swarm of Robotic PartitionsProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545615(1-15)Online publication date: 29-Oct-2022
    • (2021)BouncyScreen: Physical Enhancement of Pseudo-Force Feedback2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00059(363-372)Online publication date: Mar-2021

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