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Accurate 3D locating and tracking of basketball players from multiple videos

Published: 04 December 2018 Publication History

Abstract

With the development of pedestrian detection technologies, existing methods cannot simultaneously satisfy high-quality detection and fast calculation for practical applications, especially for accurate 3D locating and tracking of basketball players. We propose an algorithm which can robustly and automatically locate and track basketball players from multiple videos. After extracting the foregrounds, the voxels in the basketball court space are projected back to the foreground images. Occupied voxels are accumulated and smoothed based on integral space for acceleration. Two Gaussian Mixture Models including Grouping Gaussian Mixture Model(GGMM) and Locating Gaussian Mixture Model(LGMM) are designed for continuous locating and grouping players, and a simple blob detector is employed to handle out-of-bound players. Our algorithm is insensitive to occlusions, shadows, lights and computation errors.

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References

[1]
J. Berclaz, F. Fleuret, E. Turetken, and P. Fua. 2011. Multiple Object Tracking Using K-Shortest Paths Optimization. IEEE Transactions on Pattern Analysis and Machine Intelligence 33, 9 (Sept 2011), 1806--1819.
[2]
F. Fleuret, J. Berclaz, R. Lengagne, and P. Fua. 2008. Multicamera People Tracking with a Probabilistic Occupancy Map. IEEE Transactions on Pattern Analysis and Machine Intelligence 30, 2 (Feb 2008), 267--282.
[3]
H. Possegger, S. Sternig, T. Mauthner, P. M. Roth, and H. Bischof. 2013. Robust Real-Time Tracking of Multiple Objects by Volumetric Mass Densities. In 2013 IEEE Conference on Computer Vision and Pattern Recognition. 2395--2402.

Cited By

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  • (2023)Semi-automatic Basketball Jump Shot Annotation Using Multi-view Activity Recognition and Deep LearningHCI International 2023 Posters10.1007/978-3-031-36004-6_66(483-490)Online publication date: 9-Jul-2023
  • (2022)Basketball Image Trajectory Analysis Based on Intelligent Acquisition of Mobile TerminalMobile Networks and Applications10.1007/s11036-022-02071-w27:6(2534-2542)Online publication date: 10-Dec-2022

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cover image ACM Conferences
SA '18: SIGGRAPH Asia 2018 Technical Briefs
December 2018
135 pages
ISBN:9781450360623
DOI:10.1145/3283254
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 December 2018

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Author Tags

  1. gaussian mixture model
  2. grouping
  3. integral space
  4. tracking

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SA '18
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SA '18: SIGGRAPH Asia 2018
December 4 - 7, 2018
Tokyo, Japan

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Overall Acceptance Rate 178 of 869 submissions, 20%

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Cited By

View all
  • (2023)Semi-automatic Basketball Jump Shot Annotation Using Multi-view Activity Recognition and Deep LearningHCI International 2023 Posters10.1007/978-3-031-36004-6_66(483-490)Online publication date: 9-Jul-2023
  • (2022)Basketball Image Trajectory Analysis Based on Intelligent Acquisition of Mobile TerminalMobile Networks and Applications10.1007/s11036-022-02071-w27:6(2534-2542)Online publication date: 10-Dec-2022

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