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Classroom Adaptations for Blended Learning Practices

Published: 24 October 2018 Publication History
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  • Abstract

    Hybrid education or blended learning is an educational method that incorporates technological and online resources into regular classes, even in traditional learning environments. Spatial conditions influence social relations and the development of cultural bonds inside a building, which may affect changes in layout configuration and usability conditions.
    The traditional configuration of most school classrooms must be reconsidered to allow changes in the educational paradigm. However, it is not clear which environmental aspects should be modified to improve performance in physical learning environments, especially to accommodate hybrid models in classrooms. This paper describes a participatory design process used to understand students' needs and perceptions in this era of digital and cultural changes. This study was carried out in a public secondary school in Northeastern Brazil and adopted qualitative research techniques to perform a participatory design exercise and understand the students' needs and problems. They collaborated in prototyping workshops to develop new classroom environment concepts.
    The results suggest a set of guidelines for learning environment suitable for hybrid models that were developed using a participatory approach and linked learning activity modalities to environment quality criteria.

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    • (2023)FORTAGONO: A Model for the Technological Mediation of the Teaching and Learning ProcessesIEEE Access10.1109/ACCESS.2023.325444111(64294-64323)Online publication date: 2023

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    1. Classroom Adaptations for Blended Learning Practices

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        cover image ACM Other conferences
        TEEM'18: Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality
        October 2018
        1072 pages
        ISBN:9781450365185
        DOI:10.1145/3284179
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        • University of Salamanca: University of Salamanca

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 24 October 2018

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        Author Tags

        1. Blended learning
        2. classroom design
        3. participatory design

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        TEEM'18 Paper Acceptance Rate 151 of 243 submissions, 62%;
        Overall Acceptance Rate 496 of 705 submissions, 70%

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        • (2023)FORTAGONO: A Model for the Technological Mediation of the Teaching and Learning ProcessesIEEE Access10.1109/ACCESS.2023.325444111(64294-64323)Online publication date: 2023

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