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A Mixed-reality Interaction-driven Game-based Learning Framework

Published: 10 January 2020 Publication History

Abstract

In the modern information society, learning is no longer just about obtaining factual knowledge, but more about general skills on how and where to apply available knowledge and obtain new knowledge in order to solve new problems. Such skills include abilities to connect and organize ideas, fill gaps in knowledge structures, evaluate evidence, argue with new information, test and modify, predict, clarify, generate questions, learn new concepts, make unexpected connections, reflect, analyze, synthesize and loop back. This work presents the Immersion framework, a digital ecosystem for adaptive smart learning environments for interactive mixed reality driven methods to foster learners' self-regulating skill development.

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Cited By

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  • (2024)Cultivating Positive Classroom Environments: Exploring the Efficacy of Immersive Technologies in Removing Barriers to Learning Among Primary School StudentsComputers in the Schools10.1080/07380569.2024.232544141:2(164-192)Online publication date: 18-Mar-2024
  • (2023)Levels of Immersive Teaching and Learning: Influences of Challenges in the Everyday ClassroomImmersive Education10.1007/978-3-031-18138-2_7(107-122)Online publication date: 3-Jan-2023
  • (2021)Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom2021 7th International Conference of the Immersive Learning Research Network (iLRN)10.23919/iLRN52045.2021.9459368(1-5)Online publication date: 17-May-2021

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cover image ACM Other conferences
MEDES '19: Proceedings of the 11th International Conference on Management of Digital EcoSystems
November 2019
350 pages
ISBN:9781450362382
DOI:10.1145/3297662
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Published: 10 January 2020

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Author Tags

  1. Game-based Interaction
  2. Learner Collaboration
  3. Mixed Reality
  4. Mobile Learning
  5. Self-regulated Learning
  6. Technology Enhanced Learning

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MEDES '19 Paper Acceptance Rate 41 of 102 submissions, 40%;
Overall Acceptance Rate 267 of 682 submissions, 39%

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Cited By

View all
  • (2024)Cultivating Positive Classroom Environments: Exploring the Efficacy of Immersive Technologies in Removing Barriers to Learning Among Primary School StudentsComputers in the Schools10.1080/07380569.2024.232544141:2(164-192)Online publication date: 18-Mar-2024
  • (2023)Levels of Immersive Teaching and Learning: Influences of Challenges in the Everyday ClassroomImmersive Education10.1007/978-3-031-18138-2_7(107-122)Online publication date: 3-Jan-2023
  • (2021)Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom2021 7th International Conference of the Immersive Learning Research Network (iLRN)10.23919/iLRN52045.2021.9459368(1-5)Online publication date: 17-May-2021

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