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abstract

A Sample of One: First-Person Research Methods in HCI

Published: 18 June 2019 Publication History

Abstract

First-person research (i.e., research that involves data collection and experiences from the researcher themselves) continues to become a viable addition and, possibly even, alternative to more traditional HCI methods. While we have seen the benefits of using methods such as autoethnography, autobiographical design, and autoethnographical research through design, we also see the need to further explore, define, and investigate the practices, techniques, tactics, and implications of first-person research in HCI. To address this, this one-day workshop aims to bring together a community of researchers, designers, and practitioners who are interested in exploring and reimagining research in HCI and interaction design, with an emphasis on first-person methods.

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Cited By

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  • (2024)“The sleep data looks way better than I feel.” An autoethnographic account and diffractive reading of sleep-trackingFrontiers in Computer Science10.3389/fcomp.2024.12582896Online publication date: 21-Feb-2024
  • (2024)"The Words We Do Not Yet Have." A Creative Inquiry Into Human-Plant RelationshipsProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3681729(95-108)Online publication date: 8-Oct-2024
  • (2024)Who is holding the pen? Annotating collaborative processesProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685401(1-12)Online publication date: 13-Oct-2024
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  1. A Sample of One: First-Person Research Methods in HCI

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    Published In

    cover image ACM Conferences
    DIS '19 Companion: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion
    June 2019
    410 pages
    ISBN:9781450362702
    DOI:10.1145/3301019
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 18 June 2019

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    Author Tags

    1. autobiographical design
    2. autoethnography
    3. design research
    4. first-person research
    5. research through design

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    DIS '19
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    DIS '19: Designing Interactive Systems Conference 2019
    June 23 - 28, 2019
    CA, San Diego, USA

    Acceptance Rates

    DIS '19 Companion Paper Acceptance Rate 105 of 415 submissions, 25%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

    Upcoming Conference

    DIS '25
    Designing Interactive Systems Conference
    July 5 - 9, 2025
    Funchal , Portugal

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    Cited By

    View all
    • (2024)“The sleep data looks way better than I feel.” An autoethnographic account and diffractive reading of sleep-trackingFrontiers in Computer Science10.3389/fcomp.2024.12582896Online publication date: 21-Feb-2024
    • (2024)"The Words We Do Not Yet Have." A Creative Inquiry Into Human-Plant RelationshipsProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3681729(95-108)Online publication date: 8-Oct-2024
    • (2024)Who is holding the pen? Annotating collaborative processesProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685401(1-12)Online publication date: 13-Oct-2024
    • (2024)More Samples of One: Weaving First-Person Perspectives into Mainstream HCI ResearchCompanion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3658382(364-367)Online publication date: 1-Jul-2024
    • (2024)Tracing as a Strategy for Orienting to Nonhuman PerspectivesProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661621(1087-1100)Online publication date: 1-Jul-2024
    • (2024)Using Incongruous Genres to Explore Music Making with AI Generated ContentProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656198(229-240)Online publication date: 23-Jun-2024
    • (2024)Reflection Across AI-based Music CompositionProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656185(398-412)Online publication date: 23-Jun-2024
    • (2024)Community, Storytelling, and Play: Making and Breaking Rituals in Destiny 2Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642679(1-18)Online publication date: 11-May-2024
    • (2024)Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person ResearchProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642659(1-16)Online publication date: 11-May-2024
    • (2024)Playing with Perspectives and Unveiling the Autoethnographic Kaleidoscope in HCI – A Literature Review of AutoethnographiesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642355(1-20)Online publication date: 11-May-2024
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