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10.1145/3301019.3325157acmconferencesArticle/Chapter ViewAbstractPublication PagesdisConference Proceedingsconference-collections
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The Creativity Kernel: An Open Platform for Distributed Design Intelligence

Published: 18 June 2019 Publication History

Abstract

Online crowdsourcing systems present new opportunities for open and participatory design by enabling distributed and collaborative thinking. The Creativity Kernel is a web-based, open platform that allows designers to crowdsource needfinding, identify opportunities, and collaboratively generate and evaluate ideas around a given topic amongst a range of stakeholders. The members of the Creativity Kernel network---individuals, teams or organizations---can create new projects or contribute to existing ones. The Creativity Kernel guides the users through a sequence of three method modules---Likes and Wishes, Opportunity Synthesis and Cheatstorming---consisting of quick and intuitive interactive challenges. The collective output of these three modules is a set of collaboratively generated ideas that can be used to address problems large and small. At the DIS 2019 conference, we hope to demonstrate our system to actively engage attendees in collaborative ideation on topics related to the conference theme of intersections and borders.

References

[1]
H Faste, N Rachmel, R Essary, and E Sheehan. 2013. Brainstorm, Chainstorm, Cheatstorm, Tweetstorm: New Ideation Strategies for Distributed HCI Design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13).
[2]
K Grace, M Maher, J Preece, T Yeh, A Stangle, and C Boston. 2015. A process model for crowdsourcing design: A case study in citizen science. In Design Computing and Cognition'14. Springer, 245--262.
[3]
Burr Settles and Steven Dow. 2013. Let's Get Together: The Formation and Success of Online Creative Collaborations. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13).
[4]
L Yu and J V Nickerson. 2011. Generating creative ideas through crowds: An experimental study of combination. (2011).

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Published In

cover image ACM Conferences
DIS '19 Companion: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion
June 2019
410 pages
ISBN:9781450362702
DOI:10.1145/3301019
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 June 2019

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Author Tags

  1. crowdsourcing
  2. design methods

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  • Demonstration

Conference

DIS '19
Sponsor:
DIS '19: Designing Interactive Systems Conference 2019
June 23 - 28, 2019
CA, San Diego, USA

Acceptance Rates

DIS '19 Companion Paper Acceptance Rate 105 of 415 submissions, 25%;
Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

Upcoming Conference

DIS '25
Designing Interactive Systems Conference
July 5 - 9, 2025
Funchal , Portugal

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