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Transitions of viewport quality adaptation mechanisms in 360 degree video streaming

Published: 21 June 2019 Publication History

Abstract

Virtual reality has been gaining popularity in recent years fueled by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360° video streaming is currently one of the most popular ones. However, it poses a series of challenges to the serving content distribution systems. One challenge is the significantly increased bandwidth requirement for streaming such content in real time. Recent research has shown that only streaming the content that is in the user's (field-of-view) FoV in high quality can lead to strong bandwidth savings. This can be achieved by analyzing the viewers head orientation and movement based on sensor information. Alternatively, historic information from users that watched the content in the past can be considered to prefetch 360° video data in high quality assuming the viewer will direct the FoV to these areas. This paper presents a 360° video streaming system that transitions between sensor- and content-based predictive mechanisms. We evaluate the effects of our system on the Quality of Experience (QoE) of such a VR streaming system and show that the perceived quality can be increased between 50% and 80% compared to systems that only apply either one of the two approaches.

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Cited By

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  • (2024)Local and Global Viewport History Sampling for Improved User Quality of Experience in Viewport-Aware Tile-Based 360-Degree Video StreamingIEEE Access10.1109/ACCESS.2024.346369212(137455-137471)Online publication date: 2024
  • (2024)Adaptivity in Video Streaming Through the Transition LensFrom Multimedia Communications to the Future Internet10.1007/978-3-031-71874-8_3(31-45)Online publication date: 13-Sep-2024
  • (2023)Multi-stream-Based Low-Latency Viewport Switching Scheme for Panoramic VideosPattern Recognition and Computer Vision10.1007/978-981-99-8552-4_9(104-116)Online publication date: 28-Dec-2023
  • Show More Cited By

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cover image ACM Conferences
NOSSDAV '19: Proceedings of the 29th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video
June 2019
86 pages
ISBN:9781450362986
DOI:10.1145/3304112
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 21 June 2019

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Author Tags

  1. 360° video streaming
  2. quality adaptation
  3. virtual reality

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  • Research-article

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MMSys '19
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MMSys '19: 10th ACM Multimedia Systems Conference
June 21, 2019
Massachusetts, Amherst

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NOSSDAV '19 Paper Acceptance Rate 12 of 32 submissions, 38%;
Overall Acceptance Rate 118 of 363 submissions, 33%

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Cited By

View all
  • (2024)Local and Global Viewport History Sampling for Improved User Quality of Experience in Viewport-Aware Tile-Based 360-Degree Video StreamingIEEE Access10.1109/ACCESS.2024.346369212(137455-137471)Online publication date: 2024
  • (2024)Adaptivity in Video Streaming Through the Transition LensFrom Multimedia Communications to the Future Internet10.1007/978-3-031-71874-8_3(31-45)Online publication date: 13-Sep-2024
  • (2023)Multi-stream-Based Low-Latency Viewport Switching Scheme for Panoramic VideosPattern Recognition and Computer Vision10.1007/978-981-99-8552-4_9(104-116)Online publication date: 28-Dec-2023
  • (2022)360-Degree Video Bandwidth Reduction: Technique and Approaches Comprehensive ReviewApplied Sciences10.3390/app1215758112:15(7581)Online publication date: 28-Jul-2022
  • (2022)View-Adaptive Streaming of Point Cloud Scenes through combined Decomposition and Video-based CodingProceedings of the 1st International Workshop on Advances in Point Cloud Compression, Processing and Analysis10.1145/3552457.3555732(41-49)Online publication date: 14-Oct-2022
  • (2022)Viewport History as a Heuristic for Quality Enhancement and Quality Variation Control in Viewport-Aware Tile-Based 360-Degree Video StreamingIEEE Access10.1109/ACCESS.2022.320433110(94652-94667)Online publication date: 2022
  • (2021)Advancing User Quality of Experience Using Viewport Archives in Viewport-Aware Tile-Based 360-Degree Video Streaming2021 IEEE International Workshop Technical Committee on Communications Quality and Reliability (CQR 2021)10.1109/CQR39960.2021.9446227(1-6)Online publication date: 13-May-2021
  • (2020)A Survey of Volumetric Content Streaming Approaches2020 IEEE Sixth International Conference on Multimedia Big Data (BigMM)10.1109/BigMM50055.2020.00035(191-199)Online publication date: Sep-2020

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