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Towards a distributed reality: a multi-video approach to xR

Published: 18 June 2019 Publication History

Abstract

In this article we define the concept of Distributed Reality, a new form of immersive media based on the combination of captured realities (e.g a remote and a local one), hence with a strong focus on video. While Virtual Reality fully substitutes the real surrounding with a simulation and all existing variations of Mixed Reality just provide additional synthetic elements into our visual field, our proposal is to capture and segment different scenes (one of them being the local one) in real time and merge the resulting elements dynamically, to create a completely new reality in front of the user senses. We compare this concept with prior art in the field and describe a taxonomy in which it fits.

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Cited By

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  • (2023)Synchronous mixed reality (SMR): A personalized virtual‐real fusion framework with high immersion and effective interactionJournal of the Society for Information Display10.1002/jsid.125931:11(621-637)Online publication date: 11-Oct-2023
  • (2022)Emerging Immersive Communication Systems: Overview, Taxonomy, and Good Practices for QoE AssessmentFrontiers in Signal Processing10.3389/frsip.2022.9176842Online publication date: 7-Jul-2022
  • (2022)Exploring the Realverse: Building, Deploying, and Managing QoE in XR Communications2022 ITU Kaleidoscope- Extended reality – How to boost quality of experience and interoperability10.23919/ITUK56368.2022.10003050(1-11)Online publication date: 7-Dec-2022
  • Show More Cited By

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  1. Towards a distributed reality: a multi-video approach to xR

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    cover image ACM Conferences
    MMVE '19: Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems
    June 2019
    53 pages
    ISBN:9781450362993
    DOI:10.1145/3304113
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 18 June 2019

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    Author Tags

    1. augmented
    2. immersive
    3. mixed reality
    4. presence
    5. video
    6. virtual

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    MMSys '19
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    MMSys '19: 10th ACM Multimedia Systems Conference
    June 18, 2019
    Massachusetts, Amherst

    Acceptance Rates

    MMVE '19 Paper Acceptance Rate 9 of 18 submissions, 50%;
    Overall Acceptance Rate 26 of 44 submissions, 59%

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    Cited By

    View all
    • (2023)Synchronous mixed reality (SMR): A personalized virtual‐real fusion framework with high immersion and effective interactionJournal of the Society for Information Display10.1002/jsid.125931:11(621-637)Online publication date: 11-Oct-2023
    • (2022)Emerging Immersive Communication Systems: Overview, Taxonomy, and Good Practices for QoE AssessmentFrontiers in Signal Processing10.3389/frsip.2022.9176842Online publication date: 7-Jul-2022
    • (2022)Exploring the Realverse: Building, Deploying, and Managing QoE in XR Communications2022 ITU Kaleidoscope- Extended reality – How to boost quality of experience and interoperability10.23919/ITUK56368.2022.10003050(1-11)Online publication date: 7-Dec-2022
    • (2022)TCP-Based Distributed Offloading Architecture for the Future of Untethered Immersive Experiences in Wireless NetworksProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3529963(121-132)Online publication date: 21-Jun-2022
    • (2022)Democratic Video Pass-Through for Commercial Virtual Reality Devices2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00246(790-791)Online publication date: Mar-2022
    • (2021)Immersive Telepresence in Remote EducationProceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE '21)10.1145/3458307.3460967(21-24)Online publication date: 16-Jul-2021
    • (2020)Real Haptics: Using Physical Manipulation to Control Virtual Worlds2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00279(856-856)Online publication date: Mar-2020
    • (2020)DRoom: A Gamified Demonstration of Real Haptics Technology2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00261(821-822)Online publication date: Mar-2020
    • (2020)Realistic training in VR using physical manipulation2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00025(109-118)Online publication date: Mar-2020
    • (2020)Enhanced Self-Perception in Mixed Reality: Egocentric Arm Segmentation and Database With Automatic LabelingIEEE Access10.1109/ACCESS.2020.30130168(146887-146900)Online publication date: 2020

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