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Efficiency of Best Response Dynamics with High Playing Rates in Potential Games

Published: 25 January 2019 Publication History

Abstract

In this paper we design and analyze distributed best response dynamics to compute Nash equilibria in potential games. This algorithm uses local Poisson clocks for each player and does not rely on the usual but unrealistic assumption that players take no time to compute their best response. If this time (denotedδ) is taken into account, distributed best response dynamics (BRD) may suffer from overlaps: one player starts to play while another player has not changed its strategy yet. An overlap may lead to a decrease of the potential but we can show that they do not jeopardize eventual convergence to a Nash equilibrium. Our main result is to use a Markovian approach to show that the average execution time of the algorithm E[TBRD] can be bounded: 2δn log n/ log log n + O(n) ≤E[TBRD] ≤ 4e δn log n/ log log n+O(n), where ' is the Euler constant, n is the number of players and δ is the time taken by one player to compute its best response. These bounds are obtained by using an asymptotically optimal playing rate λ. Our analytic bound shows that 2δλ = log log n - log C, where C is a constant. This induces a large probability of overlap (p = 1 - C/ log1/2 n). In practice, numerical simulations also show that using high playing rates is efficient, with an optimal probability of overlap popt ≈ 0.78, for n up to 250. This shows that best response dynamics are unexpectedly efficient to compute Nash equilibria, even in a distributed setting.

References

[1]
St--ephane Durand and Bruno Gaujal. Complexity and optimality of the best response algorithm in random potential games. In Symposium on Algorithmic Game Theory (SAGT) 2016, pages 40{51, Liverpool, United Kingdom, September 2016.
[2]
Mark Voorneveld. Best-response potential games. Economics letters, 66(3):289{295, 2000.

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Published In

cover image ACM SIGMETRICS Performance Evaluation Review
ACM SIGMETRICS Performance Evaluation Review  Volume 46, Issue 3
December 2018
174 pages
ISSN:0163-5999
DOI:10.1145/3308897
Issue’s Table of Contents
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 January 2019
Published in SIGMETRICS Volume 46, Issue 3

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Author Tags

  1. best response dynamics
  2. distributed algorithms
  3. markov chains
  4. potential games

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