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Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game

Published: 17 October 2019 Publication History

Abstract

Insufficient physical activity motivation is a major public health problem. Exergames-games requiring physical exertion-can be designed to support motivation. For example, granting superhuman movement abilities to players has been shown to support one's feeling of competence, an innate human need and a core intrinsic motivation factor posited by self-determination theory. In this paper, we present Super Stomp, a multiplayer mixed-reality trampoline game that empowers movement by exaggerating jump height both in the real world and in the game. We contribute a novel dual-trampoline game system and game mechanics for implementing engaging multiplayer gameplay. This provides an exemplar of satisfying the challenging constraints that real-world movement empowerment technology can impose on exergame movement safety and feasibility. We further contribute insights into the effect of empowering movement on need satisfaction through an in-the-wild study involving 26 participants who played Super Stomp at an indoor activity park.

Supplementary Material

ZIP File (fp6772aux.zip)
The attached zip file of supplementary material contains PNG images of histograms displaying the results of the questionnaires used in the manuscript.
MP4 File (fp6772vf.mp4)
Supplemental video
MP4 File (p19-lehtonen.mp4)

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  • (2024)Exploring Superpower Design Through Wi-Fi TwingeProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633352(1-16)Online publication date: 11-Feb-2024
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cover image ACM Conferences
CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
October 2019
680 pages
ISBN:9781450366885
DOI:10.1145/3311350
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 17 October 2019

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Author Tags

  1. exergames
  2. mixed-reality games
  3. movement empowerment
  4. self-determination theory
  5. social play
  6. trampolines

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CHI PLAY '19 Paper Acceptance Rate 51 of 181 submissions, 28%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

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  • (2025)A comparative analysis of game experience in treadmill running applicationsEntertainment Computing10.1016/j.entcom.2024.10088852(100888)Online publication date: Jan-2025
  • (2024)Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned ParadigmsACM Transactions on Computer-Human Interaction10.1145/367323031:3(1-74)Online publication date: 15-Jun-2024
  • (2024)Exploring Superpower Design Through Wi-Fi TwingeProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633352(1-16)Online publication date: 11-Feb-2024
  • (2024)WAVE: Anticipatory Movement Visualization for VR DancingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642145(1-9)Online publication date: 11-May-2024
  • (2024)Evaluating the effects of user motion and viewing mode on target selection in augmented realityInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103327191:COnline publication date: 1-Nov-2024
  • (2023)“I’m the leader and I’m going to save the world”: Characterizing Empowering and Disempowering Game ExperiencesProceedings of the ACM on Human-Computer Interaction10.1145/36110717:CHI PLAY(1330-1360)Online publication date: 4-Oct-2023
  • (2023)“I Feel My Abs”: Exploring Non-standing VR LocomotionProceedings of the ACM on Human-Computer Interaction10.1145/36110697:CHI PLAY(1282-1307)Online publication date: 4-Oct-2023
  • (2023)Emotional Virtual Characters for Improving Motivation and Performance in VR ExergamesProceedings of the ACM on Human-Computer Interaction10.1145/36110637:CHI PLAY(1115-1135)Online publication date: 4-Oct-2023
  • (2023)Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality ExergameProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580973(1-18)Online publication date: 19-Apr-2023
  • (2023)Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion ContextACM Transactions on Computer-Human Interaction10.1145/352835229:6(1-28)Online publication date: 11-Jan-2023
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