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I'm Drowning in Squirrels!: How Children Embody and Debug Computational Algorithms Through Designing Mixed Reality Games

Published: 12 June 2019 Publication History

Abstract

As mobile technologies become more ubiquitous, design work at the intersection of mixed reality and embodied learning is growing. While much of this work focuses on designing technologies and environments for children, we contribute a unique perspective of children as designers of these technologies. In this paper, we explore how children embody and debug computational algorithms through designing their own mixed reality games. We conducted two afterschool workshops with 19 middle school aged children (3 girls, 16 boys, ages 10-13) during which participants designed mobile, location-based games with mixed reality technologies about local plants and animals. Findings reveal how participants across workshops embody a key game mechanic (digitally spawning characters in the real world) by engaging in an iterative digital-to-physical-to-digital debugging process that led to their understanding of the underlying computational algorithm. We further present design considerations for authoring platforms that allow children to design with mixed reality, place-based technologies.

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  • (2024)Leveraging Physical Activities to Support Learning for Young People via Technologies: An Examination of Educational Practices Across the FieldReview of Educational Research10.3102/00346543241248464Online publication date: 18-May-2024
  • (2024)"Bee and I need diversity!" Break Filter Bubbles in Recommendation Systems through Embodied AI LearningProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655802(44-61)Online publication date: 17-Jun-2024
  • (2024)Supporting Physically Active CS-Ed for Children: Exploring the Design of Physical Play Friendly Coding BlocksExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650973(1-7)Online publication date: 11-May-2024
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cover image ACM Conferences
IDC '19: Proceedings of the 18th ACM International Conference on Interaction Design and Children
June 2019
787 pages
ISBN:9781450366908
DOI:10.1145/3311927
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 12 June 2019

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Author Tags

  1. Computational thinking
  2. debugging
  3. embodied learning
  4. games
  5. mixed reality
  6. mobile technologies

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  • Research-article
  • Research
  • Refereed limited

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IDC '19
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IDC '19: Interaction Design and Children
June 12 - 15, 2019
ID, Boise, USA

Acceptance Rates

IDC '19 Paper Acceptance Rate 41 of 124 submissions, 33%;
Overall Acceptance Rate 172 of 578 submissions, 30%

Upcoming Conference

IDC '25
Interaction Design and Children
June 23 - 26, 2025
Reykjavik , Iceland

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Cited By

View all
  • (2024)Leveraging Physical Activities to Support Learning for Young People via Technologies: An Examination of Educational Practices Across the FieldReview of Educational Research10.3102/00346543241248464Online publication date: 18-May-2024
  • (2024)"Bee and I need diversity!" Break Filter Bubbles in Recommendation Systems through Embodied AI LearningProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655802(44-61)Online publication date: 17-Jun-2024
  • (2024)Supporting Physically Active CS-Ed for Children: Exploring the Design of Physical Play Friendly Coding BlocksExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650973(1-7)Online publication date: 11-May-2024
  • (2024)A research agenda for computational empowerment for emerging technology educationInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10061638:COnline publication date: 27-Feb-2024
  • (2024)In-service school teachers’ evaluation of YOUth Go, a platform for easily creating educational location-based games that require players’ physical activityEducation and Information Technologies10.1007/s10639-024-12836-329:18(25143-25174)Online publication date: 19-Jun-2024
  • (2023)Exploring Computational Thinking with Physical Play through DesignProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589365(124-136)Online publication date: 19-Jun-2023
  • (2023)Emerging Technologies in K–12 Education: A Future HCI Research AgendaACM Transactions on Computer-Human Interaction10.1145/356989730:3(1-40)Online publication date: 10-Jun-2023
  • (2022)What do We Know about Computing Education for K-12 in Non-formal Settings? A Systematic Literature Review of Recent ResearchProceedings of the 2022 ACM Conference on International Computing Education Research - Volume 110.1145/3501385.3543960(264-281)Online publication date: 3-Aug-2022
  • (2022)A systematic survey on embodied cognitionInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10047833:COnline publication date: 1-Sep-2022

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