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Designing a Collaborative Virtual Reality Game for Teen-Robot Interactions

Published: 12 June 2019 Publication History

Abstract

Virtual reality (VR) offers potential as a prototyping tool for human-robot interaction. We explored a way to utilize human-centered design (HCD) methodology to develop a collaborative VR game for understanding teens' perceptions of, and interactions with, social robots. Our paper features three stages of the design process for teen-robot interaction in VR; ideation, prototyping, and the game development. In the ideation stage, we identified three important design principles: collaboration, customization, and robot characterization. In the prototyping stage, we developed a card game, conducted gameplay, and confirmed our design principles. Finally, we developed a low-fidelity VR game and received teens' feedback. This exploratory study highlights the potential of VR, both for collaborative robot design and teen-robot interaction studies.

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Cited By

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  • (2024)Moving Between the Virtual and Real - Children Trying Out a Metaverse Digital TwinProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659398(806-810)Online publication date: 17-Jun-2024
  • (2024)Designing Robots for Marketplace Success: A Case Study with Technology for Behavior and Habit ChangeInternational Journal of Social Robotics10.1007/s12369-023-01093-y16:3(461-487)Online publication date: 19-Jan-2024
  • (2023)A Learning Module of Robot Programming for Elementary Schools: Based on Virtual RealityJournal of Education, Humanities and Social Sciences10.54097/ehss.v9i.64099(36-43)Online publication date: 27-Mar-2023
  • Show More Cited By

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cover image ACM Conferences
IDC '19: Proceedings of the 18th ACM International Conference on Interaction Design and Children
June 2019
787 pages
ISBN:9781450366908
DOI:10.1145/3311927
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 June 2019

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Author Tags

  1. human-centered design
  2. social robot
  3. teens
  4. virtual reality

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  • Research-article
  • Research
  • Refereed limited

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IDC '19
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IDC '19: Interaction Design and Children
June 12 - 15, 2019
ID, Boise, USA

Acceptance Rates

IDC '19 Paper Acceptance Rate 41 of 124 submissions, 33%;
Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2024)Moving Between the Virtual and Real - Children Trying Out a Metaverse Digital TwinProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659398(806-810)Online publication date: 17-Jun-2024
  • (2024)Designing Robots for Marketplace Success: A Case Study with Technology for Behavior and Habit ChangeInternational Journal of Social Robotics10.1007/s12369-023-01093-y16:3(461-487)Online publication date: 19-Jan-2024
  • (2023)A Learning Module of Robot Programming for Elementary Schools: Based on Virtual RealityJournal of Education, Humanities and Social Sciences10.54097/ehss.v9i.64099(36-43)Online publication date: 27-Mar-2023
  • (2023) Evaluating the Effectiveness of Iconography for Representing Robot Mental States in the Build-A-Bot Platform * 2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)10.1109/RO-MAN57019.2023.10309572(966-973)Online publication date: 28-Aug-2023
  • (2022)Examining children’s design processes, perspective-taking, and collaboration when using VR head-mounted displaysInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10045133:COnline publication date: 1-Sep-2022
  • (2021)Exploring Web-Based VR for Participatory Robot DesignCompanion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3434074.3447139(109-112)Online publication date: 8-Mar-2021

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