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abstract

KidLED: A colorful approach to children's activity awareness

Published: 12 June 2019 Publication History

Abstract

Obesity in children is a growing cause of concern as it affects more than 18% of children in the United States. Sedentary behaviour is one of the contributors to childhood obesity. Technological interventions like activity trackers and fitness games have been introduced to motivate both children and adults to be physically active. Most of these technologies encourage activity by making them aware of their activity levels. While awareness of current activity levels may help motivating adults, it can be difficult for children to understand their activity levels in terms of number of steps (the most common method used by adults). Instead children should be made aware of their activity levels via simpler and easier to understand technology. Within this context, we present KidLED -- an LED activity display that represents user's activity via a simple color display rather than numbers -- designed to simplify activity tracking for children.

References

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2017. How Do Bright Colors Appeal to Kids? https://sciencing.com/do-bright-colors-appeal-kids-5476948.html
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2017. Renk Etkisi | The Effect of Color | The Effects of Colors on Children. http://renketkisi.com/en/the-effects-of-colors-on-children.html
[3]
2017. WHO | Facts and figures on childhood obesity. http://www.who.int/end-childhood-obesity/facts/en/
[4]
Allison Druin. 1999. Cooperative Inquiry: Developing New Technologies for Children with Children. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '99). ACM, New York, NY, USA, 592--599. event-place: Pittsburgh, Pennsylvania, USA.
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Janet C. Read, Panos Markopoulos, Narcis ParÃľs, Juan Pablo Hourcade, and Alissa N. Antle. 2008. Child Computer Interaction. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (CHI EA '08). ACM, New York, NY, USA, 2419--2422.
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Ankita Samariya and Jerry A. Fails. 2018. Making Physical Activity Fun & Playful: Investigating Fitness Games with Children. In 20th International Conference on Human-Computer Interaction with Mobile Devices and Services. ACM, Barcelona, Spain. https://drive.google.com/file/d/1to1Nr12CqRimmmnqw-Xs2w93w9-x2jm9/view?usp=sharing
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Gareth Stratton and Elaine Mullan. 2005. The effect of multicolor playground markings on children's physical activity level during recess. Preventive Medicine 41, 5 (Nov. 2005), 828--833.
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Maureen R. Weiss. 2000. Motivating Kids in Physical Activity. President's Council on Physical Fitness and Sports Research Digest (Sept. 2000). https://eric.ed.gov/?id=ED470695
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Amanda Williams, Shelly Farnham, and Scott Counts. 2006. Exploring wearable ambient displays for social awareness. In CHI '06 extended abstracts on Human factors in computing systems - CHI EA '06. ACM Press, Montréal, Québec, Canada, 1529.

Cited By

View all
  • (2023)The IDC Research and Design Challenge throughout the years: achievements, reflections and next stepsProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589382(423-434)Online publication date: 19-Jun-2023
  • (2022)Persuasive Strategies and Their Implementations in Mobile Interventions for Physical Activity: A Systematic ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2022.207557339:12(2292-2338)Online publication date: 12-Jun-2022
  • (2020)Trends in Persuasive Technologies for Physical Activity and Sedentary Behavior: A Systematic ReviewFrontiers in Artificial Intelligence10.3389/frai.2020.000073Online publication date: 28-Apr-2020

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Published In

cover image ACM Conferences
IDC '19: Proceedings of the 18th ACM International Conference on Interaction Design and Children
June 2019
787 pages
ISBN:9781450366908
DOI:10.1145/3311927
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 June 2019

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  • Best Grand Challenge Solution

Author Tags

  1. active games
  2. activity minutes
  3. social
  4. temporal

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  • Research
  • Refereed limited

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IDC '19
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IDC '19: Interaction Design and Children
June 12 - 15, 2019
ID, Boise, USA

Acceptance Rates

IDC '19 Paper Acceptance Rate 41 of 124 submissions, 33%;
Overall Acceptance Rate 172 of 578 submissions, 30%

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IDC '25
Interaction Design and Children
June 23 - 26, 2025
Reykjavik , Iceland

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Cited By

View all
  • (2023)The IDC Research and Design Challenge throughout the years: achievements, reflections and next stepsProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589382(423-434)Online publication date: 19-Jun-2023
  • (2022)Persuasive Strategies and Their Implementations in Mobile Interventions for Physical Activity: A Systematic ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2022.207557339:12(2292-2338)Online publication date: 12-Jun-2022
  • (2020)Trends in Persuasive Technologies for Physical Activity and Sedentary Behavior: A Systematic ReviewFrontiers in Artificial Intelligence10.3389/frai.2020.000073Online publication date: 28-Apr-2020

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