Cited By
View all- Loewen GCochrane KGirouard A(2024)From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor DisabilitiesProceedings of the ACM on Human-Computer Interaction10.1145/36770738:CHI PLAY(1-30)Online publication date: 15-Oct-2024
- Goldau FFrese UMakedon F(2021)Learning to Map Degrees of Freedom for Assistive User ControlProceedings of the 14th PErvasive Technologies Related to Assistive Environments Conference10.1145/3453892.3453895(132-139)Online publication date: 29-Jun-2021
- Siean AVatavu R(2021)Wearable Interactions for Users with Motor Impairments: Systematic Review, Inventory, and Research ImplicationsProceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3441852.3471212(1-15)Online publication date: 17-Oct-2021