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You Invaded my Tracking Space! Using Augmented Virtuality for Spotting Passersby in Room-Scale Virtual Reality

Published: 18 June 2019 Publication History

Abstract

With the proliferation of room-scale Virtual Reality (VR), more and more users install a VR system in their homes. When users are in VR, they are usually completely immersed in their application. However, sometimes passersby invade these tracking spaces and walk up to users that are currently immersed in VR to try and interact with them. As this either scares the user in VR or breaks the user's immersion, research has yet to find a way to seamlessly represent physical passersby in virtual worlds. In this paper, we propose and evaluate three different ways to represent physical passersby in a Virtual Environment using Augmented Virtuality. The representations encompass showing a Pointcloud, showing a 3D-Model, and showing an Image Overlay of the passerby. Our results show that while an Image Overlay and a 3D-Model are the fastest representations to spot passersby, the 3D-Model and the Pointcloud representations were the most accurate.

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  1. You Invaded my Tracking Space! Using Augmented Virtuality for Spotting Passersby in Room-Scale Virtual Reality

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        cover image ACM Conferences
        DIS '19: Proceedings of the 2019 on Designing Interactive Systems Conference
        June 2019
        1628 pages
        ISBN:9781450358507
        DOI:10.1145/3322276
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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        Published: 18 June 2019

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        Author Tags

        1. ar
        2. passersby visualization
        3. vr

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        DIS '19: Designing Interactive Systems Conference 2019
        June 23 - 28, 2019
        CA, San Diego, USA

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        DIS '19 Paper Acceptance Rate 105 of 415 submissions, 25%;
        Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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        Cited By

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        • (2024)Exploring Metaphorical Transformations of a Safety Boundary Wall in Virtual RealitySensors10.3390/s2410318724:10(3187)Online publication date: 17-May-2024
        • (2024)VR Headsets In-The-Wild: Qualitative Insights on Safety, Awareness, and Social Challenges from Real Train JourneysProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3701576(82-94)Online publication date: 1-Dec-2024
        • (2024)SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop InterfacesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642358(1-16)Online publication date: 11-May-2024
        • (2024)Understanding Interaction and Breakouts of Safety Boundaries in Virtual Reality Through Mixed-Method Studies2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00069(482-492)Online publication date: 16-Mar-2024
        • (2024)Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR ExergamesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337211430:5(2580-2590)Online publication date: 4-Mar-2024
        • (2024)PetPresence: Investigating the Integration of Real-World Pet Activities in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337209530:5(2559-2569)Online publication date: 4-Mar-2024
        • (2024)Beyond Realities: Designing Cross-Reality Interactions in the Immersive Narrative Experience2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct64951.2024.00164(571-574)Online publication date: 21-Oct-2024
        • (2024)An Application and Implementation Context-driven Perspective on Transitions in XR: Towards a Comprehensive Classification2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct64951.2024.00039(146-151)Online publication date: 21-Oct-2024
        • (2024)A New System for the Remote Configuration and Monitoring of VR Rehabilitation ExercisesIEEE Access10.1109/ACCESS.2024.345200412(125493-125509)Online publication date: 2024
        • (2024)Security and privacy in virtual reality: a literature surveyVirtual Reality10.1007/s10055-024-01079-929:1Online publication date: 20-Dec-2024
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