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A Hands-On Cybersecurity Curriculum Using a Robotics Platform

Published: 26 February 2020 Publication History

Abstract

This paper presents a study using a robotics platform for teaching computing and cybersecurity concepts to high school students. 38 students attended a week-long camp, starting with projects such as a simulation-only game and a simple autonomous driving program for the robots in order to learn and apply computational thinking (CT) and networking skills. They were then assigned a series of challenges that required developing progressively more advanced cybersecurity measures to protect their robots. This culminated in a final challenge that required implementing defensive measures such as encryption, secure key exchange and sequence numbers. We used an evidence-centered design framework to construct rubrics for grading student work. The pre- and post-test results show that the interventions helped students learn cybersecurity and CT concepts, but they had difficulties with networking concepts. These results correlate with scores from the game and the final challenge. Overall, surveys show that the competition-based robotics learning framework engaged students and supported their overall learning, but our intervention needs to be modified to help students learn networking concepts

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  • (2024)The Edifying Impact of Blending Game-Based Learning with Educational Robotics: A Systematic Review of Empirical EvidenceSocial Computing and Social Media10.1007/978-3-031-61305-0_7(97-115)Online publication date: 29-Jun-2024
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cover image ACM Conferences
SIGCSE '20: Proceedings of the 51st ACM Technical Symposium on Computer Science Education
February 2020
1502 pages
ISBN:9781450367936
DOI:10.1145/3328778
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 26 February 2020

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Author Tags

  1. block-based programming
  2. computational thinking
  3. computer science education
  4. cybersecurity
  5. networking
  6. robotics

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Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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Cited By

View all
  • (2024)Visual CryptoED: A Role-Playing and Visualization Tool for K-12 Cryptography EducationProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630963(1105-1111)Online publication date: 7-Mar-2024
  • (2024)A Cybersecurity Summer Camp for High School Students Using Autonomous R/C CarsProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630758(1435-1441)Online publication date: 7-Mar-2024
  • (2024)The Edifying Impact of Blending Game-Based Learning with Educational Robotics: A Systematic Review of Empirical EvidenceSocial Computing and Social Media10.1007/978-3-031-61305-0_7(97-115)Online publication date: 29-Jun-2024
  • (2023)Browser-based simulation for novice-friendly classroom roboticsFrontiers in Computer Science10.3389/fcomp.2022.10315724Online publication date: 10-Jan-2023
  • (2023)Game-Based Learning for Students’ Computational Thinking: A Meta-AnalysisJournal of Educational Computing Research10.1177/0735633123117894861:7(1430-1463)Online publication date: 14-Jun-2023
  • (2023)Current Experiences and Factors of Future Enrollment in Computer Science for High School StudentsTechTrends10.1007/s11528-023-00906-167:6(955-964)Online publication date: 6-Nov-2023
  • (2023)Opening a new horizon in digitalization for e-learning in Malaysia: Empirical evidence of Covid-19Education and Information Technologies10.1007/s10639-023-12176-829:8(9387-9416)Online publication date: 8-Sep-2023
  • (2023)A Structural Equation Approach and Modelling of Pre-service Teachers' Perspectives of Cybersecurity EducationEducation and Information Technologies10.1007/s10639-023-11973-529:3(3699-3727)Online publication date: 26-Jun-2023
  • (2022)What do We Know about Computing Education for K-12 in Non-formal Settings? A Systematic Literature Review of Recent ResearchProceedings of the 2022 ACM Conference on International Computing Education Research - Volume 110.1145/3501385.3543960(264-281)Online publication date: 3-Aug-2022
  • (2022)CryptoScratch: Developing and evaluating a block-based programming tool for teaching K-12 cryptography education using Scratch2022 IEEE Global Engineering Education Conference (EDUCON)10.1109/EDUCON52537.2022.9766637(1004-1013)Online publication date: 28-Mar-2022
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