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abstract

It's Not Always Better When We're Together: Effects of Being Accompanied in Virtual Reality

Published: 25 April 2020 Publication History

Abstract

Virtual reality (VR) enables immersive applications that make rich content available independent of time and space. By replacing or supplementing physical face-to-face meetings, VR could also radically change how we socially interact with others. Despite this potential, the effect of transferring physical collaborative experience into a virtual one is unclear. Therefore, we investigated the experience differences between a collaborative virtual environment (CVE) and a physical environment. We used a museum visit as a task since it is a typical social experience and a promising use case for VR. 48 participants experienced the task in real and virtual environments, either alone or with a partner. Despite the potential of CVEs, we found that being in a virtual environment has adverse effects on the experience which is reinforced by being in the environment with another person. Based on quantitative and qualitative results, we provide recommendations for the design of future multi-user virtual environments.

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Cited By

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  • (2023)The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression AnalysisExtended Reality10.1007/978-3-031-43404-4_19(302-312)Online publication date: 6-Sep-2023
  • (2021)Reading in VR: The Effect of Text Presentation Type and LocationProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445606(1-10)Online publication date: 6-May-2021

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      cover image ACM Conferences
      CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
      April 2020
      4474 pages
      ISBN:9781450368193
      DOI:10.1145/3334480
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Published: 25 April 2020

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      Author Tags

      1. co-presence
      2. collaborative virtual reality
      3. museum
      4. social experience
      5. virtual avatar
      6. virtual reality

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      View all
      • (2023)The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression AnalysisExtended Reality10.1007/978-3-031-43404-4_19(302-312)Online publication date: 6-Sep-2023
      • (2021)Reading in VR: The Effect of Text Presentation Type and LocationProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445606(1-10)Online publication date: 6-May-2021

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