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Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game

Published: 26 August 2019 Publication History

Abstract

This paper presents a case study in the experience-first prototyping of a generative game. Our goal in this process was to create a PCG-based mystery story construction game ncentered on a social simulation of characters and their motivations, and driven by a set of core themes and experiences we wanted players to encounter. In pursuit of this goal, we created a series of prototypes to test how a variety of generative and AI-based techniques---including character generation, character action suggestion based on game state, story sifting, and social simulation---may be used in support of collaborative storytelling. In this paper we catalogue these prototypes and what we have learned by creating them, detailing design elements we found to be successful in supporting player creativity and that may be useful to the developers of similar games and experiences going forward.

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Cited By

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  • (2023)Therapeutically Applied RPGs to Support Adolescent Social Connection and Growth During the COVID-19 PandemicJournal of Creativity in Mental Health10.1080/15401383.2023.223970319:2(210-231)Online publication date: 31-Jul-2023
  • (2022)Dancing with the Unexpected and BeyondProceedings of the Tenth International Symposium of Chinese CHI10.1145/3565698.3565777(129-140)Online publication date: 22-Oct-2022
  • (2021)The Intersection of Users, Roles, Interactions, and Technologies in Creativity Support ToolsProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462050(1817-1833)Online publication date: 28-Jun-2021
  • Show More Cited By

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Published In

cover image ACM Other conferences
FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games
August 2019
822 pages
ISBN:9781450372176
DOI:10.1145/3337722
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 August 2019

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Author Tags

  1. AI-based game design
  2. PCG-based game design
  3. co-creativity
  4. collaborative storytelling
  5. design patterns
  6. player creativity
  7. prototyping
  8. tabletop games

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  • Research-article

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FDG '19

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FDG '19 Paper Acceptance Rate 46 of 124 submissions, 37%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2023)Therapeutically Applied RPGs to Support Adolescent Social Connection and Growth During the COVID-19 PandemicJournal of Creativity in Mental Health10.1080/15401383.2023.223970319:2(210-231)Online publication date: 31-Jul-2023
  • (2022)Dancing with the Unexpected and BeyondProceedings of the Tenth International Symposium of Chinese CHI10.1145/3565698.3565777(129-140)Online publication date: 22-Oct-2022
  • (2021)The Intersection of Users, Roles, Interactions, and Technologies in Creativity Support ToolsProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462050(1817-1833)Online publication date: 28-Jun-2021
  • (2021)Toward Narrative InstrumentsInteractive Storytelling10.1007/978-3-030-92300-6_50(499-508)Online publication date: 4-Dec-2021
  • (2021)A Coauthorship-Centric History of Interactive Emergent NarrativeInteractive Storytelling10.1007/978-3-030-92300-6_21(222-235)Online publication date: 4-Dec-2021
  • (2020)10 Years of the PCG workshop: Past and Future TrendsProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3409598(1-10)Online publication date: 15-Sep-2020
  • (2020)Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling GameProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3402953(1-4)Online publication date: 15-Sep-2020
  • (2019)Felt: A Simple Story SifterInteractive Storytelling10.1007/978-3-030-33894-7_27(267-281)Online publication date: 22-Oct-2019

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