Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3341162.3343759acmconferencesArticle/Chapter ViewAbstractPublication PagesubicompConference Proceedingsconference-collections
poster
Open access

Pervasive augmented reality for indoor uninterrupted experiences: a user study

Published: 09 September 2019 Publication History

Abstract

Augmented Reality (AR) adds additional layers of information on top of real environments. Recently, Pervasive AR extends this concept through an AR experience that is continuous in space, being aware of and responsive to the user's context and pose (position and orientation). This paper focus on an exploratory user study with 27 participants meant to better understand some aspects of Pervasive AR, such as how users explore, select, recognize and manipulate virtual content in uninterrupted AR experiences, as well as their preferences. The approach used to provide this sort of engaging experiences allows the creation of indoor persistent location-based experiences, with a high level of accuracy and resilience to changes in dynamic environments. Results concerning user acceptance of uninterrupted AR experiences were encouraging. In particular, users were positively impressed by the continuous display of virtual content and were willing to use this technology more often and in different contexts.

References

[1]
Di. Chatzopoulos, C. Bermejo, Z. Huang, and P. Hui, "Mobile Augmented Reality Survey: From Where We Are to Where We Go", IEEE Access, vol. 5, pp. 6917--6950, 2017.
[2]
A. Dey, M. Billinghurst, R. W. Lindeman, and J. E. Swan, "A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014," Frontiers in Robotics and AI, vol. 5, pp. 5--6, 2018.
[3]
A. Dünser and M. Billinghurst, "Evaluating Augmented Reality Systems," in Handbook of Augmented Reality, 2011, pp. 289--307.
[4]
J. Grubert and S. Zollmann, "Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality", IEEE Transactions on Visualization and Computer Graphics, vol. 23, no. 6, pp. 1706--1724, 2017.
[5]
K. Kim, S. Member, M. Billinghurst, S. Member, G. Bruder, H. B. Duh, and S. Member, "Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008--2017)", IEEE Transactions on Visualization and Computer Graphics, 2018.
[6]
B. Marques, R. Carvalho, P. Dias, M. Oliveira, C. Ferreira, and B. S. Santos, "Evaluating and Enhancing Google Tango Localization in Indoor Environments Using Fiducial Markers", International Conference on Autonomous Robot Systems and Competitions - ICARSC 2018, pp. 142--147, 2018.
[7]
R. Shea, D. Fu, A. Sun, C. Cai, X. Ma, X. Fan, W. Gong, and J. Liu, "Location-Based Augmented Reality with Pervasive Smartphone Sensors: Inside and beyond Pokemon Go!", IEEE Access, pp. 9619--9631, 2017.
[8]
D. W. F. Van Krevelen and R. Poelman, "A Survey of Augmented Reality Technologies, Applications and Limitations," The International Journal of Virtual Reality, vol. 9, no. 2, pp. 1--21, 2010.
[9]
F. Zhou, H. Been-Lirn Duh, and M. Billinghurst, "Trends in AR Tracking, Interaction and Display: A Review of Ten Years of ISMAR," IEEE International Symposium on Symposium on Mixed and Augmented Reality, ISMAR 2008, pp. 193--202, 2008.

Cited By

View all
  • (2024)Pervasive Augmented Reality for Industry Scenarios: Lessons Learned and Insights Gained from a Comparative User StudyProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3656316(246-255)Online publication date: 7-Jun-2024
  • (2024)Loom Pedals: Retooling Jacquard Weaving for Improvisational Design WorkflowsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633358(1-16)Online publication date: 11-Feb-2024
  • (2024)Pervasive Augmented Reality to support real-time data monitoring in industrial scenarios: Shop floor visualization evaluation and user studyComputers & Graphics10.1016/j.cag.2023.10.025118(11-22)Online publication date: Feb-2024
  • Show More Cited By

Index Terms

  1. Pervasive augmented reality for indoor uninterrupted experiences: a user study

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      UbiComp/ISWC '19 Adjunct: Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers
      September 2019
      1234 pages
      ISBN:9781450368698
      DOI:10.1145/3341162
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 09 September 2019

      Check for updates

      Author Tags

      1. context-sensitive computing
      2. pervasive augmented reality
      3. uninterrupted experiences
      4. user study

      Qualifiers

      • Poster

      Funding Sources

      • National Funds through the FCT - Foundation for Science and Technology

      Conference

      UbiComp '19

      Acceptance Rates

      Overall Acceptance Rate 764 of 2,912 submissions, 26%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)100
      • Downloads (Last 6 weeks)20
      Reflects downloads up to 03 Feb 2025

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)Pervasive Augmented Reality for Industry Scenarios: Lessons Learned and Insights Gained from a Comparative User StudyProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3656316(246-255)Online publication date: 7-Jun-2024
      • (2024)Loom Pedals: Retooling Jacquard Weaving for Improvisational Design WorkflowsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633358(1-16)Online publication date: 11-Feb-2024
      • (2024)Pervasive Augmented Reality to support real-time data monitoring in industrial scenarios: Shop floor visualization evaluation and user studyComputers & Graphics10.1016/j.cag.2023.10.025118(11-22)Online publication date: Feb-2024
      • (2024)Comparing Different Methods for Remote Configuration of Pervasive Augmented Reality Experiences: A User Study in Logistics ProceduresVirtual, Augmented and Mixed Reality10.1007/978-3-031-61047-9_15(224-234)Online publication date: 1-Jun-2024
      • (2023)Pervasive Augmented Reality to support logistics operators in industrial scenarios: a shop floor user study on kit assemblyThe International Journal of Advanced Manufacturing Technology10.1007/s00170-023-11289-1127:3-4(1631-1649)Online publication date: 31-May-2023
      • (2023)Interaction Techniques to Control Information Clutter in a Pervasive Augmented Reality ScenarioHCI International 2023 – Late Breaking Papers 10.1007/978-3-031-48050-8_1(3-21)Online publication date: 23-Jul-2023
      • (2022)An Augmented Reality Serious Game for Learning Intelligent Wheelchair Control: Comparing Configuration and Tracking MethodsSensors10.3390/s2220778822:20(7788)Online publication date: 13-Oct-2022
      • (2022)Comparing Desktop vs. Mobile Interaction for the Creation of Pervasive Augmented Reality ExperiencesJournal of Imaging10.3390/jimaging80300798:3(79)Online publication date: 18-Mar-2022
      • (2022)Interactive Exploration of Virtual Heritage by Means of Natural GesturesApplied Sciences10.3390/app1209445212:9(4452)Online publication date: 28-Apr-2022
      • (2022)Pervasive Augmented Reality (AR) for Assistive Production: Comparing the use of a Head-Mounted Display (HMD) versus a Hand-Held Device (HHD)Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia10.1145/3568444.3570591(279-281)Online publication date: 27-Nov-2022
      • Show More Cited By

      View Options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Login options

      Figures

      Tables

      Media

      Share

      Share

      Share this Publication link

      Share on social media