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Choosing a Side: How do Players Pick a Game when Entering the MOBA Genre?

Published: 17 October 2019 Publication History

Abstract

Despite their immense popularity in the gaming industry, Multiplayer Online Battle Arena (MOBA) games are notorious for creating a divide among gamers, with their millions of daily players often deciding to play only one game in the genre - a trait which is certainly uncommon in comparison to other genres. Through the use of semi-structured interviews with players from four different MOBAs, this paper explores not only the features present in MOBA games which encourage players to pick them up, but also the often subtle differences in community, mechanics, and psychology between games within the genre, all of which play a significant part in both enticing new players, and forcing them to transition to another game early on in the process.

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Josh Jarrett. 2016. Critically Approaching the Playful and Participatory Genealogy of MOBAs. Proceedings of 1st International Joint Conference of DiGRA and FDG: 1--16.
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Cited By

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  • (2021)The Gang’s All Here: How People Used Games to cope with COVID19 QuarantineProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445072(1-12)Online publication date: 6-May-2021

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  1. Choosing a Side: How do Players Pick a Game when Entering the MOBA Genre?

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    cover image ACM Conferences
    CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
    October 2019
    859 pages
    ISBN:9781450368711
    DOI:10.1145/3341215
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 17 October 2019

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    Author Tags

    1. moba
    2. multiplayer game
    3. preferences

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    CHI PLAY '19 Extended Abstracts Paper Acceptance Rate 51 of 181 submissions, 28%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    • (2021)The Gang’s All Here: How People Used Games to cope with COVID19 QuarantineProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445072(1-12)Online publication date: 6-May-2021

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