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Shinobi Valley: Studying Curiosity For Virtual Spatial Exploration Through A Video Game

Published: 17 October 2019 Publication History

Abstract

Curiosity is a strong motivator for human action, but the circumstances under which one becomes curious are not clear. This paper builds on the assumption that video games can be used as a stimulus for the experimental study of curiosity, and forms a basis in examining the type of curiosity motivated by spatial exploration. A video game was created that incorporates five proposed 'game design patterns' that may induce curiosity in players. The game, Shinobi Valley, was tested in a pilot study with 24 participants. Participants responded positively to the game and exhibited exploratory behaviour while playing without specifically being prompted to do so. The presented results suggest which of the patterns are most promising in inducing curiosity, and show that the game is of sufficient quality to be used in larger studies.

Supplemental Material

ZIP File
Supplementary material includes a video file (MP4) that shows how a play-through of "Shinobi Valley" might look like.

References

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Cited By

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  • (2024)Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate CommunicationProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3650024(1-14)Online publication date: 21-May-2024
  • (2024)Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as InterventionProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3649933(1-13)Online publication date: 21-May-2024
  • (2024)Eco-Game Design Lessons for Climate Communication: Augmenting Players’ Environmentalism2024 IEEE Conference on Games (CoG)10.1109/CoG60054.2024.10645632(1-8)Online publication date: 5-Aug-2024
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Published In

cover image ACM Conferences
CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
October 2019
859 pages
ISBN:9781450368711
DOI:10.1145/3341215
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 October 2019

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Author Tags

  1. affective game design
  2. design for curiosity
  3. game design
  4. game user research
  5. player motivation

Qualifiers

  • Work in progress

Data Availability

Supplementary material includes a video file (MP4) that shows how a play-through of "Shinobi Valley" might look like. https://dl.acm.org/doi/10.1145/3341215.3356276#CPEAwp064aux.zip

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CHI PLAY '19
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Acceptance Rates

CHI PLAY '19 Extended Abstracts Paper Acceptance Rate 51 of 181 submissions, 28%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2024)Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate CommunicationProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3650024(1-14)Online publication date: 21-May-2024
  • (2024)Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as InterventionProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3649933(1-13)Online publication date: 21-May-2024
  • (2024)Eco-Game Design Lessons for Climate Communication: Augmenting Players’ Environmentalism2024 IEEE Conference on Games (CoG)10.1109/CoG60054.2024.10645632(1-8)Online publication date: 5-Aug-2024
  • (2023)Modifying a Game to Study the Impact of an Hostile Environments on Foraging BehaviorProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3587199(1-4)Online publication date: 12-Apr-2023
  • (2021)Level Design Patterns That Invoke Curiosity-Driven ExplorationProceedings of the ACM on Human-Computer Interaction10.1145/34746985:CHI PLAY(1-32)Online publication date: 6-Oct-2021

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