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RARE Shop: Real & Augmented Retail Bookshop Experience using Projection Mapping

Published: 10 November 2019 Publication History

Abstract

Augmented reality (AR) technology has been used to integrate online product information to the physical shopping experience by relying on hardware outputs such as head-mounted displays or mobile devices, which interferes with the customers natural in-store shopping experience. Different from traditional AR, spatial augmented reality (SAR) could potentially offer an unmediated augmented physical experience. In this paper, we present a proof-of-concept prototype that augments existing physical shops with online personalized product information without disrupting the customer's natural shopping behavior. We envision a real and augmented book shop experience, using SAR to provide immersive digital and online information overlaid onto physical products, breaking down the boundary between physical space and digital information at retail shops. Moreover, we design unmediated interaction that reacts to the relative spatial and temporal context of the users, based on user's natural interactions with the physical products, without the need for learning special interactions/gestures. We also discuss the design challenges and implications for this in-store shopping experience.

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References

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Cited By

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  • (2023)Relationship between Brand Experience, Local Presence, Flow, and Brand Attitude While Applying Spatial Augmented Reality to a Brand StoreInternational Journal of Human–Computer Interaction10.1080/10447318.2023.226625240:22(7532-7545)Online publication date: 11-Oct-2023

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  1. RARE Shop: Real & Augmented Retail Bookshop Experience using Projection Mapping

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    cover image ACM Conferences
    ISS '19: Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces
    November 2019
    450 pages
    ISBN:9781450368919
    DOI:10.1145/3343055
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 10 November 2019

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    Author Tags

    1. interactive book store
    2. projection mapping

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    ISS '19: Interactive Surfaces and Spaces
    November 10 - 13, 2019
    Daejeon, Republic of Korea

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    ISS '19 Paper Acceptance Rate 26 of 85 submissions, 31%;
    Overall Acceptance Rate 147 of 533 submissions, 28%

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    • (2023)Relationship between Brand Experience, Local Presence, Flow, and Brand Attitude While Applying Spatial Augmented Reality to a Brand StoreInternational Journal of Human–Computer Interaction10.1080/10447318.2023.226625240:22(7532-7545)Online publication date: 11-Oct-2023

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