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ShadowPlay2.5D: A 360-Degree Video Authoring Tool for Immersive Appreciation of Classical Chinese Poetry

Published: 05 February 2020 Publication History

Abstract

An immersive experience brought about by virtual reality can potentially enhance the appreciation of classical Chinese poetry, which is difficult to describe clearly in everyday language or ordinary media. However, making 3-dimensional illustrations for a 360-degree display in virtual reality is usually a labor-intensive and time-consuming procedure and hard to master for non-professional media creators, such as teachers. Motivated by the homology theory of classical Chinese poetry and painting, we propose an image-based approach of building 2.5-dimensional immersive stories to visualize classical Chinese poetry. Specifically, using Chinese shadow play as a metaphor, we have designed and implemented ShadowPlay2.5D, a sketch-based authoring tool to help novices create 360-degree videos of classical Chinese poetry easily. To ensure coverage of the diverse themes in Chinese poetry and preserve the sense of culture, we build a Chinese ink-painting style image repository of essential poetic elements identified via crowdsourcing. To facilitate construction of 2.5-dimensional scenes, we design features that support puppet-like animation, instancing, and camera organization in a 3-dimensional environment. Through two user studies, we show that ShadowPlay2.5D can help novices make a short 360-degree video in about 10--15 minutes, and the 2.5D stylized illustrations created can bring about a better immersive experience for poetry appreciation.

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  1. ShadowPlay2.5D: A 360-Degree Video Authoring Tool for Immersive Appreciation of Classical Chinese Poetry

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    Published In

    cover image Journal on Computing and Cultural Heritage
    Journal on Computing and Cultural Heritage   Volume 13, Issue 1
    February 2020
    143 pages
    ISSN:1556-4673
    EISSN:1556-4711
    DOI:10.1145/3382043
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 05 February 2020
    Accepted: 01 July 2019
    Revised: 01 July 2019
    Received: 01 July 2018
    Published in JOCCH Volume 13, Issue 1

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    Author Tags

    1. 2.5D animation
    2. 360-degree video
    3. Classical Chinese poetry
    4. authoring tool
    5. education
    6. image-based modeling
    7. pen-based interface
    8. storytelling
    9. virtual reality

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    • Research Grants Council of the Hong Kong Special Administrative Region, China

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    • (2024)Meta‐analyses of anxiety, motivation, performance, satisfaction, and self‐efficacy in virtual reality‐assisted language educationForeign Language Annals10.1111/flan.1274857:2(550-580)Online publication date: 22-Jan-2024
    • (2024)Computational Approaches for Traditional Chinese Painting: From the “Six Principles of Painting” PerspectiveJournal of Computer Science and Technology10.1007/s11390-024-3408-x39:2(269-285)Online publication date: 1-Mar-2024
    • (2024)Breaking Barriers for Classical Chinese: Tang Poetry in Virtual RealityVirtual, Augmented and Mixed Reality10.1007/978-3-031-61047-9_2(19-43)Online publication date: 29-Jun-2024
    • (2023)EduARdo—Unity Components for Augmented Reality EnvironmentsInformation10.3390/info1404025214:4(252)Online publication date: 21-Apr-2023
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    • (2022)Authoring tools for virtual reality experiences: a systematic reviewMultimedia Tools and Applications10.1007/s11042-022-12829-981:19(28037-28060)Online publication date: 1-Aug-2022
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