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ARMove: A smartphone augmented reality exergaming system for upper and lower extremities stroke rehabilitation: demo abstract

Published: 10 November 2019 Publication History

Abstract

Effective at-home rehabilitation of both upper and lower extremities is important for regaining proficiency in activities of daily living (ADLs) post-stroke. We introduce ARMove, a smartphone augmented reality (AR) exergaming system for upper and lower extremities stroke rehabilitation. The AR technology facilitates exergaming that utilizes full range of motion in real-world spatial environments, while creating interesting graphics to engage users in gamified environments. ARMove's novelty comes from its multifaceted rehabilitation of both upper and lower extremities. Furthermore, ARMove provides simultaneous training of fine and gross movements; it also considers bilateral training, preparing users for ADLs such as using computers or playing sports. Additionally, our utilization of smartphone embedded vision sensors and mobile computing give our system scalability, with potential for ubiquitous deployment.

References

[1]
[n. d.]. Effects of Stroke. https://www.stroke.org/en/about-stroke/effects-of-stroke
[2]
Emelia J. Benjamin and etc. 2019. Heart Disease and Stroke Statistics-2019 Update: A Report From the American Heart Association. Circulation 139, 10 (Jan 2019).
[3]
Lora Cavuoto, Heamchand Subryan, Matthew Stafford, Zhuolin Yang, Sutanuka Bhattacharjya, Wenyao Xu, and Jeanne Langan. 2018. Understanding User Requirements for the Design of a Home-Based Stroke Rehabilitation System. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62 (09 2018), 1037--1041.
[4]
Ludovic David, Guillaume Bouyer, and Samir Otmane. 2017. Towards an Upper Limb Self-rehabilitation Assistance System After Stroke. In Proceedings of the Virtual Reality International Conference - Laval Virtual 2017 (VRIC '17). ACM, New York, NY, USA, Article 20, 4 pages.
[5]
Hossein Mousavi Hondori, Maryam Khademi, Lucy Dodakian, Steven C. Cramer, and Cristina V. Lopes. 2013. A Spatial Augmented Reality Rehab System for Post-Stroke Hand Rehabilitation. Studies in health technology and informatics 184 (2013), 279--85.
[6]
Ming-Chun Huang, Wenyao Xu, Yi Su, Belinda Lange, Chien-Yen Chang, and Majid Sarrafzadeh. 2012. SmartGlove for upper extremities rehabilitative gaming assessment. ACM International Conference Proceeding Series.
[7]
Philippa J. Clarke, Victor Marshall, Sandra E Black, and Angela Colantonio. 2002. Well-Being After Stroke in Canadian Seniors: Findings From the Canadian Study of Health and Aging. Stroke; a journal of cerebral circulation 33 (04 2002), 1016--21.
[8]
F. Lin, J. Ajay, J. Langan, L. Cavuoto, I. Nwogu, H. Subryan, and W. Xu. 2016. A portable and cost-effective upper extremity rehabilitation system for individuals with upper limb motor deficits. In 2016 IEEE Wireless Health (WH). 1--7.
[9]
T. Vu, H. Tran, C. Song, F. Lin, J. Langan, L. Cavuoto, S. H. Brown, and W. Xu. 2018. BiGRA: A preliminary bilateral hand grip coordination rehabilitation using home-based evaluation system for stroke patients. In 2018 IEEE 15th International Conference on Wearable and Implantable Body Sensor Networks (BSN). 13--16.

Cited By

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  • (2022)A Taxonomy for Augmented and Mixed Reality Applications to Support Physical Exercises in Medical Rehabilitation—A Literature ReviewHealthcare10.3390/healthcare1004064610:4(646)Online publication date: 30-Mar-2022
  • (2022)Applications of Augmented Reality in Neurology: Architectural Model and GuidelinesIEEE Access10.1109/ACCESS.2022.320660010(102804-102830)Online publication date: 2022
  • (2021)A Review on Augmented Reality applied to Sports2021 16th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI52073.2021.9476570(1-6)Online publication date: 23-Jun-2021
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Published In

cover image ACM Conferences
SenSys '19: Proceedings of the 17th Conference on Embedded Networked Sensor Systems
November 2019
472 pages
ISBN:9781450369503
DOI:10.1145/3356250
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 November 2019

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Author Tags

  1. augmented reality
  2. embedded sensor system
  3. exergame
  4. mobile computing
  5. rehabilitation
  6. smart health
  7. stroke

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Cited By

View all
  • (2022)A Taxonomy for Augmented and Mixed Reality Applications to Support Physical Exercises in Medical Rehabilitation—A Literature ReviewHealthcare10.3390/healthcare1004064610:4(646)Online publication date: 30-Mar-2022
  • (2022)Applications of Augmented Reality in Neurology: Architectural Model and GuidelinesIEEE Access10.1109/ACCESS.2022.320660010(102804-102830)Online publication date: 2022
  • (2021)A Review on Augmented Reality applied to Sports2021 16th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI52073.2021.9476570(1-6)Online publication date: 23-Jun-2021
  • (2020)A Health 4.0 Integrated System for Monitoring and Predicting Patient’s Health During Surgical Procedures2020 IEEE International Instrumentation and Measurement Technology Conference (I2MTC)10.1109/I2MTC43012.2020.9128840(1-6)Online publication date: May-2020

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