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Hack-Ability: Using Co-Design to Develop an Accessible Toolkit for Adding Pockets to Garments

Published: 18 June 2020 Publication History

Abstract

Fashion brands have started to include adaptive lines for individuals with dressing challenges, but they are often expensive, and are not always suited to an individual's personal style or functional needs. To help with this we have co-designed a toolkit with collaborators with mobility disabilities so that they can alter their own garments or off-the-rack garments with accessible tools. In this paper we describe the co-design process for a stitch-less pocket adaptation and the tools and stencils that were developed with 9 collaborators as part of the Open Style Lab program. We discuss how our collaborators designed their garment adaptations to reflect their own style, all while using the same set of accessible stencils and tools.

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cover image ACM Other conferences
PDC '20: Proceedings of the 16th Participatory Design Conference 2020 - Participation(s) Otherwise - Volume 2
June 2020
212 pages
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 18 June 2020

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Author Tags

  1. Co-design
  2. accessibility
  3. adaptive fashion
  4. fashion
  5. participatory design
  6. wearables

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PDC '20

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Overall Acceptance Rate 49 of 289 submissions, 17%

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Cited By

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  • (2023)Crossing the Threshold: Pathways into Makerspaces for Women at the Intersectional MarginsProceedings of the ACM on Human-Computer Interaction10.1145/35795997:CSCW1(1-40)Online publication date: 16-Apr-2023
  • (2023)Adaptive Soft Switches: Co-Designing Fabric Adaptive Switches with Occupational Therapists for Children and Adolescents with Acquired Brain InjuryProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572734(1-14)Online publication date: 26-Feb-2023
  • (2023)“Hi, My Name is Robin” – Remotely Co-designing an Embodied Conversational Agent for Empathy with Older AdultsHuman Aspects of IT for the Aged Population10.1007/978-3-031-34866-2_27(376-391)Online publication date: 23-Jul-2023
  • (2022)Design Justice in PracticeProceedings of the ACM on Human-Computer Interaction10.1145/35675547:GROUP(1-39)Online publication date: 29-Dec-2022
  • (2022)Learning with Stitch Samplers: Exploring Stitch Samplers as Contextual Instructions for E-textile TutorialsProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533488(949-965)Online publication date: 13-Jun-2022
  • (2022)Virtual Feed: Design and Evaluation of a Virtual Reality Simulation Addressing the Lived Experience of BreastfeedingProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517620(1-17)Online publication date: 29-Apr-2022
  • (2021)Patching TextilesProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3465265(1-11)Online publication date: 22-Jun-2021
  • (2021)The E-darning SamplerProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3444700(1-5)Online publication date: 14-Feb-2021
  • (2021)Wearable Crazy EightsProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3442464(1-7)Online publication date: 14-Feb-2021
  • (2021)Punch-Sketching E-textilesProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440640(1-12)Online publication date: 14-Feb-2021
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