Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3386293acmconferencesBook PagePublication PagesmmsysConference Proceedingsconference-collections
MMVE '20: Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems
ACM2020 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
MMSys '20: 11th ACM Multimedia Systems Conference Istanbul Turkey 8 June 2020
ISBN:
978-1-4503-7947-2
Published:
08 June 2020
Sponsors:
In-Cooperation:
Recommend ACM DL
ALREADY A SUBSCRIBER?SIGN IN

Reflects downloads up to 28 Dec 2024Bibliometrics
Skip Abstract Section
Abstract

The 12th ACM International Workshop on Immersive Mixed and Virtual Environment systems (MMVE'20) received ten quality submissions, covering a variety of topics including augmented reality (AR), virtual reality (VR), immersive media streaming, cloud gaming, sequence extraction and image classification.

Skip Table Of Content Section
research-article
PCC arena: a benchmark platform for point cloud compression algorithms

Point Cloud Compression (PCC) algorithms can be roughly categorized into: (i) traditional Signal-Processing (SP) based and, more recently, (ii) Machine-Learning (ML) based. PCC algorithms are often evaluated with very different datasets, metrics, and ...

research-article
How players play games: observing the influences of game mechanics

The popularity of computer games is remarkably high and is still growing. Despite the popularity and economical impact of games, data-driven research in game design, or to be more precise, in-game mechanics - game elements and rules defining how a game ...

research-article
Towards field-of-view prediction for augmented reality applications on mobile devices

By allowing people to manipulate digital content placed in the real world, Augmented Reality (AR) provides immersive and enriched experiences in a variety of domains. Despite its increasing popularity, providing a seamless AR experience under bandwidth ...

research-article
Understanding user navigation in immersive experience: an information-theoretic analysis

To cope with the large bandwidth and low-latency requirements, Virtual Reality (VR) systems are steering toward user-centric systems in which coding, streaming, and possibly rendering are personalized to the final user. The success of these user-centric ...

research-article
Delay sensitivity classification of cloud gaming content

Cloud Gaming is an emerging service that catches growing interest in the research community as well as industry. Cloud Gaming require a highly reliable and low latency network to achieve a satisfying Quality of Experience (QoE) for its users. Using a ...

Contributors
  • Kristiania University College
  • Ghent University
  • Westerdals Oslo ACT

Recommendations

Acceptance Rates

MMVE '20 Paper Acceptance Rate 5 of 10 submissions, 50%;
Overall Acceptance Rate 26 of 44 submissions, 59%
YearSubmittedAcceptedRate
MMVE '217686%
MMVE '2010550%
MMVE '1918950%
MMVE '159667%
Overall442659%