The 12th ACM International Workshop on Immersive Mixed and Virtual Environment systems (MMVE'20) received ten quality submissions, covering a variety of topics including augmented reality (AR), virtual reality (VR), immersive media streaming, cloud gaming, sequence extraction and image classification.
Proceeding Downloads
PCC arena: a benchmark platform for point cloud compression algorithms
- Cheng-Hao Wu,
- Chih-Fan Hsu,
- Ting-Chun Kuo,
- Carsten Griwodz,
- Michael Riegler,
- Géraldine Morin,
- Cheng-Hsin Hsu
Point Cloud Compression (PCC) algorithms can be roughly categorized into: (i) traditional Signal-Processing (SP) based and, more recently, (ii) Machine-Learning (ML) based. PCC algorithms are often evaluated with very different datasets, metrics, and ...
How players play games: observing the influences of game mechanics
The popularity of computer games is remarkably high and is still growing. Despite the popularity and economical impact of games, data-driven research in game design, or to be more precise, in-game mechanics - game elements and rules defining how a game ...
Towards field-of-view prediction for augmented reality applications on mobile devices
By allowing people to manipulate digital content placed in the real world, Augmented Reality (AR) provides immersive and enriched experiences in a variety of domains. Despite its increasing popularity, providing a seamless AR experience under bandwidth ...
Understanding user navigation in immersive experience: an information-theoretic analysis
To cope with the large bandwidth and low-latency requirements, Virtual Reality (VR) systems are steering toward user-centric systems in which coding, streaming, and possibly rendering are personalized to the final user. The success of these user-centric ...
Delay sensitivity classification of cloud gaming content
Cloud Gaming is an emerging service that catches growing interest in the research community as well as industry. Cloud Gaming require a highly reliable and low latency network to achieve a satisfying Quality of Experience (QoE) for its users. Using a ...