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abstract

Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment

Published: 17 August 2020 Publication History

Abstract

Virtual embodiment has become popular for enhancing virtual interaction in terms of sharing object information. A user can control a character or object in a virtual environment to provide immersive interactive experience. However, one of the limitations for the virtual interactions was the incapability to receive feedback apart from visual hints. In this demonstration, we present using servo motor and Galvanic Vestibular Stimulation to provide feedback from a virtual interaction. Our technique transforms information of the virtual objects (e.g.: weight) into haptic and proprioceptive feedback that stimulates different sensations to a user. We present the user experience to the attendees of SIGGRAPH 2020 through a live demonstration in a virtual environment controlled using a virtual robotic arm.

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References

[1]
Bi, W., Newport, J. and Xiao, B. (2018) ‘Interaction between static visual cues and force-feedback on the perception of mass of virtual objects’, in. Association for Computing Machinery (ACM), pp. 1–5.
[2]
Kaul, O. B. and Rohs, M. (2016) ‘HapticHead - 3D guidance and target acquisition through a vibrotactile grid’, in Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery, pp. 2533–2539.
[3]
Moriyama, T., Takahashi, A., Asazu, H. and Kajimoto, H. (2019) ‘Simple is vest: High-density tactile vest that realizes tactile transfer of fingers’, in SIGGRAPH Asia 2019 Emerging Technologies, SA 2019. New York, NY, USA: Association for Computing Machinery, Inc, pp. 42–43.
[4]
Nagaya, N., Sugimoto, M., Nii, H., Kitazaki, M. and Inami, M. (2005) ‘Visual perception modulated by galvanic vestibular stimulation’, in ACM International Conference Proceeding Series, pp. 78–84.
[5]
Sra, M., Jain, A. and Maes, P. (2019) ‘Adding proprioceptive feedback to virtual reality experiences using galvanic vestibular stimulation’, in Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery.

Cited By

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  • (2023)ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular StimulationACM SIGGRAPH 2023 Posters10.1145/3588028.3603648(1-2)Online publication date: 23-Jul-2023
  • (2023)PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual RealityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581172(1-13)Online publication date: 19-Apr-2023
  • (2022)Head rotation and illusory force sensation by lateral skin stretch on the faceFrontiers in Virtual Reality10.3389/frvir.2022.9308483Online publication date: 9-Aug-2022
  • Show More Cited By

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Published In

cover image ACM Conferences
SIGGRAPH '20: ACM SIGGRAPH 2020 Emerging Technologies
August 2020
46 pages
ISBN:9781450379670
DOI:10.1145/3388534
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 August 2020

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Author Tags

  1. Haptic Feedback
  2. Human Augmentation
  3. Proprioceptive feedback

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SIGGRAPH '20
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2023)ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular StimulationACM SIGGRAPH 2023 Posters10.1145/3588028.3603648(1-2)Online publication date: 23-Jul-2023
  • (2023)PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual RealityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581172(1-13)Online publication date: 19-Apr-2023
  • (2022)Head rotation and illusory force sensation by lateral skin stretch on the faceFrontiers in Virtual Reality10.3389/frvir.2022.9308483Online publication date: 9-Aug-2022
  • (2021)A Systematic Review of Weight Perception in Virtual Reality: Techniques, Challenges, and Road AheadIEEE Access10.1109/ACCESS.2021.31315259(163253-163283)Online publication date: 2021

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