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Edge Voxel Erosion for Noise Removal in 3D Point Clouds Collected by Kinect©

Published: 18 May 2020 Publication History
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  • Abstract

    When the human body point cloud is captured by Kinect©, the edge voxels with lower accuracy need to be removed to ensure the precision of the 3D point cloud patches. However, there is no existing erosion algorithm for 3D voxel. This paper proposes a 3D contour voxels erosion algorithm based on 2D image erosion algorithm, which maps the erosion mode of 2D contour pixels to the 3D contour voxels, and eliminating the contour voxels with low accuracy to optimize the 3D human body point cloud.

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    1. Edge Voxel Erosion for Noise Removal in 3D Point Clouds Collected by Kinect©

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      IVSP '20: Proceedings of the 2020 2nd International Conference on Image, Video and Signal Processing
      March 2020
      168 pages
      ISBN:9781450376952
      DOI:10.1145/3388818
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      In-Cooperation

      • Nanyang Technological University
      • The Hong Kong Polytechnic: The Hong Kong Polytechnic University

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 18 May 2020

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      Author Tags

      1. Kinect©
      2. edge voxel
      3. erosion algorithm
      4. point cloud patch

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