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Shifting forms of Engagement: Volunteer Learning in Online Citizen Science

Published: 29 May 2020 Publication History

Abstract

Peer production projects involve people in many tasks, from editing articles to analyzing datasets. To facilitate mastery of these practices, projects offer a number of learning resources, ranging from project-defined FAQsto individually-oriented search tools and communal discussion boards. However, it is not clear which project resources best support participant learning, overall and at different stages of engagement. We draw onSørensen's framework of forms of presence to distinguish three types of engagement with learning resources:authoritative, agent-centered and communal. We assigned resources from the Gravity Spy citizen-science into these three categories and analyzed trace data recording interactions with resources using a mixed-effects logistic regression with volunteer performance as an outcome variable. The findings suggest that engagement with authoritative resources (e.g., those constructed by project organizers) facilitates performance initially. However, as tasks become more difficult, volunteers seek and benefit from engagement with their own agent-centered resources and community-generated resources. These findings suggest a broader scope for the design of learning resources for peer production

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cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 4, Issue CSCW1
CSCW
May 2020
1285 pages
EISSN:2573-0142
DOI:10.1145/3403424
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 29 May 2020
Published in PACMHCI Volume 4, Issue CSCW1

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Author Tags

  1. citizen science
  2. learning
  3. user behavior

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  • U.S. National Science Foundation

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  • (2024)How Personal Value Orientations Influence Behaviors in Digital Citizen ScienceProceedings of the ACM on Human-Computer Interaction10.1145/36373418:CSCW1(1-25)Online publication date: 26-Apr-2024
  • (2024)Gravity Spy: lessons learned and a path forwardThe European Physical Journal Plus10.1140/epjp/s13360-023-04795-4139:1Online publication date: 30-Jan-2024
  • (2024)Collections of Practice as High-Level Activity in a Digital Interest-Based Science CommunityJournal of Science Education and Technology10.1007/s10956-024-10111-133:5(647-667)Online publication date: 16-Apr-2024
  • (2023)Design Principles for Background Knowledge to Enhance Learning in Citizen ScienceInformation for a Better World: Normality, Virtuality, Physicality, Inclusivity10.1007/978-3-031-28032-0_43(563-580)Online publication date: 10-Mar-2023
  • (2022)Hiding in Plain Sight: Secondary Analysis of Data Records as a Method for Learning about Citizen Science Projects and Volunteers’ SkillsCitizen Science: Theory and Practice10.5334/cstp.4767:1(35)Online publication date: 11-Nov-2022
  • (2022)Consensus Building in On-Line Citizen ScienceProceedings of the ACM on Human-Computer Interaction10.1145/35555356:CSCW2(1-26)Online publication date: 11-Nov-2022
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