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Virtual bowling: launch as you all were there!

Published: 02 October 2020 Publication History

Abstract

This work proposes BowlingVR, an advanced Virtual Reality (VR) multiplayer game that tackles two main goals: the first one is to provide a realistic User eXperience (UX) to the user, by reproducing the dynamics and physical context of a real bowling challenge; the second one is to allow a remote, distributed, socially satisfying gameplay, providing the user the illusion of the real presence of the remote players. The prototype was evaluated using a modified version of SUXES, a kind of user interview schema that was originally devised for multimedia applications and that has been modified in order to better compare the responses of different users and get a more reliable estimation of user appreciation.

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Cited By

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  • (2023)Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00075(330-337)Online publication date: Mar-2023
  • (2022)Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital GamesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501875(1-21)Online publication date: 29-Apr-2022

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cover image ACM Other conferences
AVI '20: Proceedings of the 2020 International Conference on Advanced Visual Interfaces
September 2020
613 pages
ISBN:9781450375351
DOI:10.1145/3399715
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 October 2020

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Author Tags

  1. VR evaluation
  2. VR interaction
  3. Virtual Reality

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  • Research-article
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  • Refereed limited

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AVI '20
AVI '20: International Conference on Advanced Visual Interfaces
September 28 - October 2, 2020
Salerno, Italy

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AVI '20 Paper Acceptance Rate 36 of 123 submissions, 29%;
Overall Acceptance Rate 128 of 490 submissions, 26%

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Cited By

View all
  • (2023)Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00075(330-337)Online publication date: Mar-2023
  • (2022)Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital GamesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501875(1-21)Online publication date: 29-Apr-2022

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