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Domus: a multi-user TUI game for multi-touch tables

Published: 02 October 2020 Publication History

Abstract

In this paper, we present Domus, an educational game for multi-touch tables that makes use of a Tangible User Interface (TUI). In particular, it uses as game pieces physical objects called tangibles, which have conductive feet arranged in different patterns so that the device can recognize their position/rotation.
Domus is designed to be used in museum environments. The game board, in fact, simulates the environments of an ancient Roman domus, inspired by those present in Pompeii. Depending on the position of the tangibles on the screen and on the actions carried out by the users, the system will provide notions and multimedia contents concerning the daily life of the ancient Romans, thus allowing gradual learning during the gaming session.

References

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Pär-Anders Albinsson and Shumin Zhai. 2003. High Precision Touch Screen Interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Ft. Lauderdale, Florida, USA) (CHI '03). Association for Computing Machinery, New York, NY, USA, 105--112. https://doi.org/10.1145/642611.642631
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Gennaro Costagliola, Mattia De Rosa, Raffaele D'Arco, Sabato De Gregorio, Vittorio Fuccella, and Daniele Lupo. 2019. C-QWERTY: a text entry method for circular smartwatches. In Proc. of the 25th Int. DMS Conf. on Visualization and Visual Languages (Lisbon, Portugal). 51--57. https://doi.org/10.18293/DMSVIVA2019-014
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Gennaro Costagliola, Mattia De Rosa, and Vittorio Fuccella. 2017. Handwriting on Smartwatches: An Empirical Investigation. IEEE Transactions on Human-Machine Systems 47, 6 (Dec. 2017), 1100--1109. https://doi.org/10.1109/THMS.2017.2754938
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Gennaro Costagliola, Mattia De Rosa, and Vittorio Fuccella. 2018. A technique for improving text editing on touchscreen devices. Journal of Visual Languages & Computing 47 (2018), 1--8. https://doi.org/10.1016/j.jvlc.2018.04.002
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Hiroshi Ishii. 2008. The Tangible User Interface and Its Evolution. Commun. ACM 51, 6 (June 2008), 32--36. https://doi.org/10.1145/1349026.1349034
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Hiroshi Ishii, Carlo Ratti, Ben Piper, Yao Wang, Assaf Biderman, and Eran Ben-Joseph. 2004. Bringing clay and sand into digital design-continuous tangible user interfaces. BT technology journal 22, 4 (2004), 287--299.
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Hiroshi Ishii and Brygg Ullmer. 1997. Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (Atlanta, Georgia, USA) (CHI '97). Association for Computing Machinery, New York, NY, USA, 234--241. https://doi.org/10.1145/258549.258715
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Martin Kaltenbrunner and Ross Bencina. 2007. ReacTIVision: A Computer-Vision Framework for Table-Based Tangible Interaction. In Proceedings of the 1st International Conference on Tangible and Embedded Interaction (Baton Rouge, Louisiana) (TEI '07). Association for Computing Machinery, New York, NY, USA, 69--74. https://doi.org/10.1145/1226969.1226983
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Joyce Ma, Lisa Sindorf, Isaac Liao, and Jennifer Frazier. 2015. Using a Tangible Versus a Multi-Touch Graphical User Interface to Support Data Exploration at a Museum Exhibit. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (Stanford, California, USA) (TEI 15). Association for Computing Machinery, New York, NY, USA, 33--40. https://doi.org/10.1145/2677199.2680555
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Pekka Parhi, Amy K. Karlson, and Benjamin B. Bederson. 2006. Target Size Study for One-Handed Thumb Use on Small Touchscreen Devices. In Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services (Helsinki, Finland) (MobileHCI '06). Association for Computing Machinery, New York, NY, USA, 203--210. https://doi.org/10.1145/1152215.1152260
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Bertrand Schneider, Jenelle Wallace, Paulo Blikstein, and Roy Pea. 2013. Preparing for future learning with a tangible user interface: the case of neuroscience. IEEE Transactions on Learning Technologies 6, 2 (2013), 117--129.
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Jim Spadaccini and Hugh McDonald. 2017. The evolution of tangible User interfaces on touch tables: New frontiers in UI & UX design. Ideum (2017).
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Cited By

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  • (2024)Domus: An Educational Multiplayer Game for Touch Tables Using a Tangible User InterfaceLearning and Collaboration Technologies10.1007/978-3-031-61685-3_1(3-16)Online publication date: 29-Jun-2024

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cover image ACM Other conferences
AVI '20: Proceedings of the 2020 International Conference on Advanced Visual Interfaces
September 2020
613 pages
ISBN:9781450375351
DOI:10.1145/3399715
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 October 2020

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Author Tags

  1. tangible
  2. tangible user intarface
  3. tui
  4. user interaction

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AVI '20
AVI '20: International Conference on Advanced Visual Interfaces
September 28 - October 2, 2020
Salerno, Italy

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AVI '20 Paper Acceptance Rate 36 of 123 submissions, 29%;
Overall Acceptance Rate 128 of 490 submissions, 26%

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Cited By

View all
  • (2024)Domus: An Educational Multiplayer Game for Touch Tables Using a Tangible User InterfaceLearning and Collaboration Technologies10.1007/978-3-031-61685-3_1(3-16)Online publication date: 29-Jun-2024

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