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Learning to Engage with Interactive Systems: A Field Study on Deep Reinforcement Learning in a Public Museum

Published: 20 October 2020 Publication History
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  • Abstract

    Physical agents that can autonomously generate engaging, life-like behavior will lead to more responsive and user-friendly robots and other autonomous systems. Although many advances have been made for one-to-one interactions in well-controlled settings, physical agents should be capable of interacting with humans in natural settings, including group interaction. To generate engaging behaviors, the autonomous system must first be able to estimate its human partners’ engagement level. In this article, we propose an approach for estimating engagement during group interaction by simultaneously taking into account active and passive interaction, and use the measure as the reward signal within a reinforcement learning framework to learn engaging interactive behaviors. The proposed approach is implemented in an interactive sculptural system in a museum setting. We compare the learning system to a baseline using pre-scripted interactive behaviors. Analysis based on sensory data and survey data shows that adaptable behaviors within an expert-designed action space can achieve higher engagement and likeability.

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    1. Learning to Engage with Interactive Systems: A Field Study on Deep Reinforcement Learning in a Public Museum

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            cover image ACM Transactions on Human-Robot Interaction
            ACM Transactions on Human-Robot Interaction  Volume 10, Issue 1
            Research Notes
            March 2021
            202 pages
            EISSN:2573-9522
            DOI:10.1145/3407734
            Issue’s Table of Contents
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            Publication History

            Published: 20 October 2020
            Accepted: 01 June 2020
            Revised: 01 March 2020
            Received: 01 April 2019
            Published in THRI Volume 10, Issue 1

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            Author Tags

            1. Living architecture
            2. adaptive system
            3. engagement
            4. group interaction
            5. human-robot interaction
            6. interactive system
            7. natural setting interaction
            8. open-world interaction
            9. reinforcement learning
            10. robotic arts
            11. robotic sculpture
            12. social robot
            13. voluntary engagement

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            • (2024)A Taxonomy of Robot Autonomy for Human-Robot InteractionProceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3610977.3634993(381-393)Online publication date: 11-Mar-2024
            • (2023)Virtual Reality Solutions Employing Artificial Intelligence Methods: A Systematic Literature ReviewACM Computing Surveys10.1145/356502055:10(1-29)Online publication date: 2-Feb-2023
            • (2022)Learning on the Job: Long-Term Behavioural Adaptation in Human-Robot InteractionsIEEE Robotics and Automation Letters10.1109/LRA.2022.31788077:3(6934-6941)Online publication date: Jul-2022
            • (2021)Learning to Engage in Interactive Digital ArtProceedings of the 26th International Conference on Intelligent User Interfaces10.1145/3397481.3450691(275-279)Online publication date: 14-Apr-2021

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