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Tough but Effective: Exploring the use of Remote Participatory Design in an Inclusive Design Course Through Student Reflections

Published: 05 March 2021 Publication History
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  • Abstract

    Accessibility is a topic that is recognized as increasingly important in both industry and academia. In industry, there is a growing awareness of the importance of designing technologies that provide an optimal user experience regardless of the user's ability or impairment. At the university level, this awareness of the need for accessibility minded future technologists has encouraged the incorporation of accessibility and inclusive design content into a wide range of computer science and related courses. Despite this growing awareness, the actual process of teaching students about the needs and perspectives of persons with disabilities remains challenging. Within this paper we report on our experience teaching a graduate course on inclusive design with a specific focus on our experience incorporating a participatory design (PD) activity involving older adults as the course's concluding design activity. While students responded favorably to much of the course's content, learning was enhanced through the design activity which mirrored a real-world project and included three older adult (80+) co-designers. Despite the benefits of PD, students were at times overwhelmed by the workload and the logistical difficulties of working within a remote participatory design process. We believe that a review of our experience and student reflections may prove beneficial to those similarly teaching inclusive design and accessibility.

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    Cited By

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    • (2024)A Gamification-Based Tool to Promote Accessible DesignIntelligent Sustainable Systems10.1007/978-981-99-8031-4_33(373-390)Online publication date: 23-Feb-2024
    • (2022)An approach to teach accessibility with gamificationProceedings of the 19th International Web for All Conference10.1145/3493612.3520478(1-3)Online publication date: 25-Apr-2022
    • (2022)A Systematic Review of the Promotion of Accessible Software Development2022 11th International Conference on Computer Technologies and Development (TechDev)10.1109/TechDev57621.2022.00011(17-23)Online publication date: Oct-2022
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    1. Tough but Effective: Exploring the use of Remote Participatory Design in an Inclusive Design Course Through Student Reflections

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        cover image ACM Conferences
        SIGCSE '21: Proceedings of the 52nd ACM Technical Symposium on Computer Science Education
        March 2021
        1454 pages
        ISBN:9781450380621
        DOI:10.1145/3408877
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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        Published: 05 March 2021

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        Author Tags

        1. accessibility
        2. assistive technology
        3. education
        4. participatory design

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        • (2024)A Gamification-Based Tool to Promote Accessible DesignIntelligent Sustainable Systems10.1007/978-981-99-8031-4_33(373-390)Online publication date: 23-Feb-2024
        • (2022)An approach to teach accessibility with gamificationProceedings of the 19th International Web for All Conference10.1145/3493612.3520478(1-3)Online publication date: 25-Apr-2022
        • (2022)A Systematic Review of the Promotion of Accessible Software Development2022 11th International Conference on Computer Technologies and Development (TechDev)10.1109/TechDev57621.2022.00011(17-23)Online publication date: Oct-2022
        • (2022)Design Techniques for Exploring Inclusive Automotive Interaction Design in the Age of Vehicular Automation2022 IEEE 3rd International Conference on Human-Machine Systems (ICHMS)10.1109/ICHMS56717.2022.9980641(1-10)Online publication date: 17-Nov-2022
        • (2021)Teaching through a Global PandemicProceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education10.1145/3502870.3506565(1-25)Online publication date: 28-Dec-2021
        • (2021)‘Did You See That!?’ Enhancing the Experience of Sports Media Broadcast for Blind PeopleHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85623-6_24(396-417)Online publication date: 30-Aug-2021

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