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Exploring Elementary Students' Debugging Behaviors in Puzzle-based Programming: A Learning Trajectory Approach

Published: 05 March 2021 Publication History

Abstract

Debugging has been an expanding topic in K-12 computer science (CS) education research. However, few studies have focused on in-depth analysis of elementary students' debugging in block-based visual programming environments. Thus, using the video analysis technique, this basic interpretive qualitative study aimed to explore what debugging behaviors students exhibited and how these debugging behaviors mapped with an existing K-8 debugging learning trajectory (LT). Findings revealed five types of debugging behaviors and four primary challenges. These debugging behaviors mapped to five consensus goals in the K-8 debugging learning trajectory. Future research will focus on students' efficiency in using debugging strategies and understanding of debugging.

References

[1]
Gayithri Jayathirtha. 2018. Computational concepts, practices, and collaboration in high school students' debugging electronic textile projects. In Conference Proceedings of International Conference on Computational Thinking Education 2018.
[2]
Yasmin Kafai, Gautam Biswas, Nicole Hutchins, Caitlin Snyder, Karen Brennan, Paulina Haduong, Kayla DesPortes, Morgan Fong, Virginia J Flood, Oia Walkervan Aalst, et al. 2020. Turning Bugs into Learning Opportunities: Understanding Debugging Processes, Perspectives, and Pedagogies. (2020).
[3]
Sharan B Merriam and Elizabeth J Tisdell. 2015. Qualitative research: A guide to design and implementation. John Wiley & Sons.
[4]
Kathryn M Rich, Carla Strickland, T Andrew Binkowski, and Diana Franklin. 2019. A k-8 debugging learning trajectory derived from research literature. In Proceedings of the 50th ACM Technical Symposium on Computer Science Education. 745--751.
[5]
Johnny Saldaña. 2015. The coding manual for qualitative researchers. Sage.

Cited By

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  • (2024)NuzzleBug: Debugging Block-Based Programs in ScratchProceedings of the IEEE/ACM 46th International Conference on Software Engineering10.1145/3597503.3623331(1-13)Online publication date: 20-May-2024

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  1. Exploring Elementary Students' Debugging Behaviors in Puzzle-based Programming: A Learning Trajectory Approach

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        cover image ACM Conferences
        SIGCSE '21: Proceedings of the 52nd ACM Technical Symposium on Computer Science Education
        March 2021
        1454 pages
        ISBN:9781450380621
        DOI:10.1145/3408877
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 05 March 2021

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        Author Tags

        1. debugging
        2. learning trajectories
        3. puzzle-based programming

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        SIGCSE '21
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        Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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        • (2024)NuzzleBug: Debugging Block-Based Programs in ScratchProceedings of the IEEE/ACM 46th International Conference on Software Engineering10.1145/3597503.3623331(1-13)Online publication date: 20-May-2024

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