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Learning how to recycle waste using a game

Published: 14 September 2020 Publication History

Abstract

Proper waste sorting is crucial for both economic and environmental reasons. Yet, its effectiveness can be strongly limited when citizens do not know how to correctly separate waste, sometimes even due to different regulations depending on their municipality. We have hence devoted our efforts to the creation of a serious game able to teach people of all ages how to match the various trash cans with the corresponding type of waste. Although we have considered the city of Padua, Italy, as a case study, our application can be easily adapted to different waste sorting regulations.

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  • (2024)Özgün Tasarlanan Eğitsel Oyunların Öğretmen Adaylarının Sıfır Atık Yaklaşımına İlişkin Görüşlerine EtkisiJournal of Interdisciplinary Education: Theory and Practice10.47157/jietp.1452308Online publication date: 12-May-2024
  • (2024)Virtual Reality Games in Promoting Waste-Sorting BehaviourEmerging Challenges in Intelligent Management Information Systems10.1007/978-3-031-66761-9_17(203-214)Online publication date: 7-Aug-2024
  • (2024)RoboRecycle Buddy: Enhancing Early Childhood Green Education and Recycling Habits Through Playful Interaction with a Social RobotIntelligent Human Computer Interaction10.1007/978-3-031-53827-8_29(326-343)Online publication date: 29-Feb-2024
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cover image ACM Other conferences
GoodTechs '20: Proceedings of the 6th EAI International Conference on Smart Objects and Technologies for Social Good
September 2020
286 pages
ISBN:9781450375597
DOI:10.1145/3411170
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 14 September 2020

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Author Tags

  1. Mobile applications
  2. Recycling waste
  3. Serious games

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  • (2024)Özgün Tasarlanan Eğitsel Oyunların Öğretmen Adaylarının Sıfır Atık Yaklaşımına İlişkin Görüşlerine EtkisiJournal of Interdisciplinary Education: Theory and Practice10.47157/jietp.1452308Online publication date: 12-May-2024
  • (2024)Virtual Reality Games in Promoting Waste-Sorting BehaviourEmerging Challenges in Intelligent Management Information Systems10.1007/978-3-031-66761-9_17(203-214)Online publication date: 7-Aug-2024
  • (2024)RoboRecycle Buddy: Enhancing Early Childhood Green Education and Recycling Habits Through Playful Interaction with a Social RobotIntelligent Human Computer Interaction10.1007/978-3-031-53827-8_29(326-343)Online publication date: 29-Feb-2024
  • (2024)Learning About Recyclable Waste Management Through Serious GamesInformation Systems and Technologies10.1007/978-3-031-45648-0_12(115-125)Online publication date: 14-Feb-2024
  • (2023)FridgeSort - Improving Fridge Sorting behaviour to reduce Food Waste through a Mobile Serious GameProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627801(420-427)Online publication date: 3-Dec-2023
  • (2023)FoodFighters - Improving Memory Retention of Food Items through a Mobile Serious GameExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585633(1-7)Online publication date: 19-Apr-2023
  • (2023)Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behaviorComputers & Education10.1016/j.compedu.2023.104760198:COnline publication date: 1-Jun-2023
  • (2023)Assessment of sustainable waste management alternatives using the extensions of the base criterion method and combined compromise solution based on the fuzzy Z-numbersEnvironmental Science and Pollution Research10.1007/s11356-023-26380-z30:22(62121-62136)Online publication date: 20-Mar-2023
  • (2023)A Serious Game for Recycling Education in Peruvian ChildrenInformation Technology and Systems10.1007/978-3-031-33261-6_5(49-59)Online publication date: 20-Aug-2023
  • (2022)Gamification or How to Make a “Green” Behavior Become a HabitHandbook of Research on Cross-Disciplinary Uses of Gamification in Organizations10.4018/978-1-7998-9223-6.ch015(314-333)Online publication date: 2022
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