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abstract

CoVR: Co-located Virtual Reality Experience Sharing for Facilitating Joint Attention via Projected View of HMD Users

Published: 17 November 2020 Publication History

Abstract

Sharing virtual reality (VR) experiences between users wearing head-mounted displays (HMD users) and users not wearing HMDs (Non-HMD users) is a promising approach that can help bridge the gap between these users’ experiences. In previous studies, the role of these users and the differences in their attention targets were not considered, causing a lack of joint attention in user communication. Also, previous systems required cumbersome installation in the spaces in which VR was being experienced. Therefore, this paper proposes “CoVR,” a co-located VR sharing system comprising an HMD with a focus-free projector and projecting the perspective of HMD users. Further, we introduce a design methodology for controlling the perspective of the images displayed to the HMD and Non-HMD users. We also discuss three application scenarios where additional information provided are different for each user.

References

[1]
Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, and Enrico Rukzio. 2017. ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users. In Proceedings of the 2017 ACM CHI Conference on Human Factors in Computing Systems (CHI 2017). 4021–4033.
[2]
Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, and Takeo Igarashi. 2015. Dollhouse VR: A Multi-view, Multi-user Collaborative Design Workspace with VR Technology. In SA ’15: SIGGRAPH Asia 2015 Posters. https://doi.org/10.1145/2818466.2818480
[3]
Akira Ishii, Masaya Tsuruta, Ippei Suzuki, Shuta Nakamae, Junichi Suzuki, and Yoichi Ochiai. 2019. Let Your World Open: CAVE-based Visualization Methods of Public Virtual Reality towards a shareable VR Experience. In Proceedings of the 10th Augmented Human International Conference (AH 2019), Vol. 33. 1–8.

Cited By

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  • (2024)CoVR+: Design of Visual Effects for Promoting Joint Attention During Shared VR Experiences via a Projection of HMD User's ViewIEICE Transactions on Information and Systems10.1587/transinf.2023HCP0011E107.D:3(374-382)Online publication date: 1-Mar-2024
  • (2024)"My Audience Gets to Know Me on a More Realistic Level": Exploring Social VR Streamers’ Unique Strategies to Engage with Their AudiencesExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651036(1-7)Online publication date: 11-May-2024
  • (2023)User Onboarding in Virtual Reality: An Investigation of Current PracticesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581211(1-15)Online publication date: 19-Apr-2023
  • Show More Cited By

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  1. CoVR: Co-located Virtual Reality Experience Sharing for Facilitating Joint Attention via Projected View of HMD Users
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        cover image ACM Conferences
        SA '20: SIGGRAPH Asia 2020 Emerging Technologies
        December 2020
        38 pages
        ISBN:9781450381109
        DOI:10.1145/3415255
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 17 November 2020

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        SA '20
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        SA '20: SIGGRAPH Asia 2020
        December 4 - 13, 2020
        Virtual Event, Republic of Korea

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        Overall Acceptance Rate 178 of 869 submissions, 20%

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        Cited By

        View all
        • (2024)CoVR+: Design of Visual Effects for Promoting Joint Attention During Shared VR Experiences via a Projection of HMD User's ViewIEICE Transactions on Information and Systems10.1587/transinf.2023HCP0011E107.D:3(374-382)Online publication date: 1-Mar-2024
        • (2024)"My Audience Gets to Know Me on a More Realistic Level": Exploring Social VR Streamers’ Unique Strategies to Engage with Their AudiencesExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651036(1-7)Online publication date: 11-May-2024
        • (2023)User Onboarding in Virtual Reality: An Investigation of Current PracticesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581211(1-15)Online publication date: 19-Apr-2023
        • (2022)DreamStream: Immersive and Interactive Spectating in VRProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517508(1-17)Online publication date: 29-Apr-2022
        • (2021)Towards Balancing VR Immersion and Bystander AwarenessProceedings of the ACM on Human-Computer Interaction10.1145/34869505:ISS(1-22)Online publication date: 5-Nov-2021

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